G4PSCylinderSurfaceCurrent3D.cc

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00026 //
00027 // $Id$
00028 //
00029 // G4PSCylinderSurfaceCurrent3D
00030 #include "G4PSCylinderSurfaceCurrent3D.hh"
00031 
00033 // (Description)
00034 //   This is a primitive scorer class for scoring Surface Current.
00035 //  Current version assumes only for G4Tubs shape, and the surface
00036 //  is defined at the Rmin plane of the Tubs.
00037 //   The current is given in the unit of area.
00038 //    e.g.  (Number of tracks)/mm2.
00039 //
00040 // Surface is defined at the -Z surface.
00041 // Direction                  Rmin Rmax 
00042 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
00043 //   1  IN                   ->|    |      fCurrent_In
00044 //   2  OUT                    |<-  |      fCurrent_Out
00045 //
00046 //
00047 // Created: 2008-08-14  Tsukasa ASO
00048 // 2010-07-22   Introduce Unit specification.
00050 
00051 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name,
00052                                                            G4int direction,
00053                                              G4int ni, G4int nj, G4int nk,
00054                                              G4int di, G4int dj, G4int dk)
00055     :G4PSCylinderSurfaceCurrent(name,direction),
00056      fDepthi(di),fDepthj(dj),fDepthk(dk)
00057 {
00058     fNi=ni;
00059     fNj=nj;
00060     fNk=nk;
00061 }
00062 
00063 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name,
00064                                                            G4int direction,
00065                                                            const G4String& unit,
00066                                              G4int ni, G4int nj, G4int nk,
00067                                              G4int di, G4int dj, G4int dk)
00068     :G4PSCylinderSurfaceCurrent(name,direction),
00069      fDepthi(di),fDepthj(dj),fDepthk(dk)
00070 {
00071     fNi=ni;
00072     fNj=nj;
00073     fNk=nk;
00074     SetUnit(unit);
00075 }
00076 
00077 G4PSCylinderSurfaceCurrent3D::~G4PSCylinderSurfaceCurrent3D()
00078 {;}
00079 
00080 G4int G4PSCylinderSurfaceCurrent3D::GetIndex(G4Step* aStep)
00081 {
00082   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
00083   G4int i = touchable->GetReplicaNumber(fDepthi);
00084   G4int j = touchable->GetReplicaNumber(fDepthj);
00085   G4int k = touchable->GetReplicaNumber(fDepthk);
00086   
00087   return i*fNj*fNk+j*fNk+k;
00088 }

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