G4OpenGLStoredQt.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // OpenGLStoredQt graphics system factory.
00031 
00032 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER
00033 
00034 #include "G4VisFeaturesOfOpenGL.hh"
00035 #include "G4VSceneHandler.hh"
00036 #include "G4OpenGLSceneHandler.hh"
00037 #include "G4OpenGLViewer.hh"
00038 #include "G4OpenGLStoredQt.hh"
00039 #include "G4OpenGLStoredQtSceneHandler.hh"
00040 #include "G4OpenGLStoredQtViewer.hh"
00041 #include "G4OpenGLViewerMessenger.hh"
00042 
00043 G4OpenGLStoredQt::G4OpenGLStoredQt ():
00044   G4OpenGLQt ("OpenGLStoredQt",
00045               "OGLSQt",
00046               G4VisFeaturesOfOpenGLSQt (),
00047               G4VGraphicsSystem::threeD)
00048 {
00049   G4OpenGLViewerMessenger::GetInstance();
00050 }
00051 
00052 G4VSceneHandler* G4OpenGLStoredQt::CreateSceneHandler
00053 (const G4String& name) {
00054   G4VSceneHandler* pScene = new G4OpenGLStoredQtSceneHandler (*this, name);
00055   return    pScene;
00056 }
00057 
00058 G4VViewer* G4OpenGLStoredQt::CreateViewer
00059 (G4VSceneHandler& scene, const G4String& name) {
00060 #ifdef G4DEBUG_VIS_OGL
00061   printf("G4OpenGLStoredQt::CreateViewer \n");
00062 #endif
00063   G4VViewer* pView = 0;
00064   pView = new G4OpenGLStoredQtViewer
00065     ((G4OpenGLStoredSceneHandler&) scene, name);
00066   if (pView) {
00067     if (pView -> GetViewId () < 0) {
00068       G4cerr << "G4OpenGLStoredQt::CreateViewer: error flagged by negative"
00069         " view id in G4OpenGLStoredQtViewer creation."
00070         "\n Destroying view and returning null pointer."
00071            << G4endl;
00072       delete pView;
00073       pView = 0;
00074     }
00075   } else {
00076     G4cerr << "G4OpenGLStoredQt::CreateViewer: null pointer on"
00077       " new G4OpenGLStoredQtViewer." << G4endl;
00078   }
00079 #ifdef G4DEBUG_VIS_OGL
00080   printf("G4OpenGLStoredQt::CreateViewer END \n");
00081 #endif
00082   return pView;
00083 }
00084 
00085 #endif

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