00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // Andrew Walkden 27th March 1996 00031 // OpenGL scene handler - base for immediate mode and stored mode classes to 00032 // inherit from. 00033 00034 #ifdef G4VIS_BUILD_OPENGL_DRIVER 00035 00036 #ifndef G4OPENGLSCENEHANDLER_HH 00037 #define G4OPENGLSCENEHANDLER_HH 00038 00039 #include "globals.hh" 00040 00041 #include "G4VSceneHandler.hh" 00042 #include "G4OpenGL.hh" 00043 00044 #include <map> 00045 00046 class G4AttHolder; 00047 00048 // Base class for various OpenGLSceneHandler classes. 00049 class G4OpenGLSceneHandler: public G4VSceneHandler { 00050 00051 friend class G4OpenGLViewer; 00052 00053 public: 00054 virtual void BeginPrimitives (const G4Transform3D& objectTransformation); 00055 virtual void EndPrimitives (); 00056 virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation); 00057 virtual void EndPrimitives2D (); 00058 void AddPrimitive (const G4Polyline&); 00059 void AddPrimitive (const G4Polymarker&); 00060 void AddPrimitive (const G4Text&); 00061 void AddPrimitive (const G4Circle&); 00062 void AddPrimitive (const G4Square&); 00063 void AddPrimitivesCircle (const std::vector <G4VMarker>&); 00064 void AddPrimitivesSquare (const std::vector <G4VMarker>&); 00065 void AddPrimitive (const G4Scale&); 00066 void AddPrimitive (const G4Polyhedron&); 00067 void AddPrimitive (const G4NURBS&); 00068 00069 void PreAddSolid (const G4Transform3D& objectTransformation, 00070 const G4VisAttributes&); 00071 void AddSolid (const G4Box&); 00072 void AddSolid (const G4Cons&); 00073 void AddSolid (const G4Tubs&); 00074 void AddSolid (const G4Trd&); 00075 void AddSolid (const G4Trap&); 00076 void AddSolid (const G4Sphere&); 00077 void AddSolid (const G4Para&); 00078 void AddSolid (const G4Torus&); 00079 void AddSolid (const G4Polycone&); 00080 void AddSolid (const G4Polyhedra&); 00081 void AddSolid (const G4VSolid&); 00082 void AddCompound (const G4VTrajectory&); 00083 void AddCompound (const G4VHit&); 00084 void AddCompound (const G4VDigi&); 00085 void AddCompound (const G4THitsMap<G4double>&); 00086 00087 G4int GetEventsDrawInterval() {return fEventsDrawInterval;} 00088 void SetEventsDrawInterval(G4int interval) {fEventsDrawInterval = interval;} 00089 00090 protected: 00091 00092 G4OpenGLSceneHandler (G4VGraphicsSystem& system, 00093 G4int id, 00094 const G4String& name = ""); 00095 virtual ~G4OpenGLSceneHandler (); 00096 00097 void ProcessScene(); 00098 G4VSolid* CreateSectionSolid (); 00099 G4VSolid* CreateCutawaySolid (); 00100 00101 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map. 00102 00103 GLuint fPickName; 00104 std::map<GLuint, G4AttHolder*> fPickMap; // For picking. 00105 00106 // Shared code to wait until we make a single glFlush 00107 void ScaledFlush () ; 00108 // Number of events to wait until we make a single glFlush 00109 G4int fEventsDrawInterval; 00110 // Number of events waiting to be flushed 00111 G4int fEventsWaitingToBeFlushed; 00112 00113 // True if caller of primitives is capable of processing three passes. 00114 G4bool fThreePassCapable; 00115 00116 G4bool fSecondPassForTransparencyRequested; 00117 G4bool fSecondPassForTransparency; 00118 00119 G4bool fThirdPassForNonHiddenMarkersRequested; 00120 G4bool fThirdPassForNonHiddenMarkers; 00121 00122 static const GLubyte fStippleMaskHashed [128]; 00123 }; 00124 00125 #include "G4OpenGLSceneHandler.icc" 00126 00127 #endif 00128 00129 #endif