G4OpenGLImmediateWin32.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // OpenGLImmediateWin32 graphics system factory.
00031 
00032 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
00033 
00034 #include "G4VisFeaturesOfOpenGL.hh"
00035 #include "G4VSceneHandler.hh"
00036 #include "G4OpenGLSceneHandler.hh"
00037 #include "G4OpenGLViewer.hh"
00038 #include "G4OpenGLImmediateWin32.hh"
00039 #include "G4OpenGLImmediateWin32Viewer.hh"
00040 #include "G4OpenGLViewerMessenger.hh"
00041 #include "G4OpenGLImmediateSceneHandler.hh"
00042 
00043 G4OpenGLImmediateWin32::G4OpenGLImmediateWin32 ():
00044   G4VGraphicsSystem ("OpenGLImmediateWin32",
00045                      "OGLIWin32",
00046                      G4VisFeaturesOfOpenGLIWin32 (),
00047                      G4VGraphicsSystem::threeD)
00048 {
00049   G4OpenGLViewerMessenger::GetInstance();
00050 }
00051 
00052 G4VSceneHandler* G4OpenGLImmediateWin32::CreateSceneHandler
00053 (const G4String& name) {
00054   G4VSceneHandler* pScene = new G4OpenGLImmediateSceneHandler (*this, name);
00055   return    pScene;
00056 }
00057 
00058 G4VViewer* G4OpenGLImmediateWin32::CreateViewer
00059 (G4VSceneHandler& scene, const G4String& name) {
00060   G4VViewer* pView =
00061     new G4OpenGLImmediateWin32Viewer
00062     ((G4OpenGLImmediateSceneHandler&) scene, name);
00063   if (pView) {
00064     if (pView -> GetViewId () < 0) {
00065       G4cerr << "G4OpenGLImmediateWin32::CreateViewer: error flagged by negative"
00066         " view id in G4OpenGLImmediateWin32Viewer creation."
00067         "\n Destroying view and returning null pointer."
00068            << G4endl;
00069       delete pView;
00070       pView = 0;
00071     }
00072   }
00073   else {
00074     G4cerr << "G4OpenGLImmediateWin32::CreateViewer: null pointer on"
00075       " new G4OpenGLImmediateWin32Viewer." << G4endl;
00076   }
00077   return pView;
00078 }
00079 
00080 #endif

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