G4NeutronHPFSFissionFS.hh

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00027 // $Id$
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00029 #ifndef G4NeutronHPFSFissionFS_h
00030 #define G4NeutronHPFSFissionFS_h 1
00031 
00032 #include "globals.hh"
00033 #include "G4HadProjectile.hh"
00034 #include "G4DynamicParticleVector.hh"
00035 #include "G4NeutronHPFinalState.hh"
00036 #include "G4NeutronHPNames.hh"
00037 #include "G4NeutronHPNeutronYield.hh"
00038 #include "G4NeutronHPVector.hh"
00039 #include "G4NeutronHPFissionERelease.hh"
00040 #include "G4NeutronHPEnergyDistribution.hh"
00041 #include "G4NeutronHPPhotonDist.hh"
00042 #include "G4NeutronHPAngular.hh"
00043 
00044 class G4NeutronHPFSFissionFS : public G4NeutronHPFinalState
00045 {
00046   public:
00047   
00048   G4NeutronHPFSFissionFS(){ hasXsec = true; }
00049   ~G4NeutronHPFSFissionFS(){}
00050   
00051   void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType);
00052   
00053   G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst);
00054   
00055   G4NeutronHPFinalState * New() 
00056   {
00057    G4NeutronHPFSFissionFS * theNew = new G4NeutronHPFSFissionFS;
00058    return theNew;
00059   }
00060   
00061   inline G4double GetMass(){ return targetMass; }
00062   
00063   void SampleNeutronMult(G4int&all, 
00064                          G4int&Prompt, 
00065                          G4int&delayed, 
00066                          G4double energy,
00067                          G4int off);
00068                                                  
00069   inline void SetNeutron(const G4ReactionProduct & aNeutron)
00070                         { 
00071                           theNeutron = aNeutron;
00072                           theNeutronAngularDis.SetNeutron(aNeutron);
00073                         }
00074   
00075   inline void SetTarget(const G4ReactionProduct & aTarget)
00076                         { 
00077                           theTarget = aTarget; 
00078                           theNeutronAngularDis.SetTarget(aTarget);
00079                         }
00080     
00081   G4DynamicParticleVector * GetPhotons();
00082   
00083   inline G4NeutronHPFissionERelease * GetEnergyRelease()
00084   {
00085     return &theEnergyRelease;
00086   }
00087   
00088   private:
00089 
00090   G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }  
00091   G4double targetMass;
00092   
00093   G4NeutronHPNeutronYield theFinalStateNeutrons;
00094   G4NeutronHPEnergyDistribution thePromptNeutronEnDis;
00095   G4NeutronHPEnergyDistribution theDelayedNeutronEnDis;
00096   G4NeutronHPAngular theNeutronAngularDis;
00097   
00098   G4NeutronHPPhotonDist theFinalStatePhotons;
00099   G4NeutronHPFissionERelease theEnergyRelease;
00100   
00101   G4ReactionProduct theNeutron;
00102   G4ReactionProduct theTarget;
00103   
00104   private:
00105   
00106   G4NeutronHPNames theNames;
00107   
00108 };
00109 #endif

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