G4NURBShexahedron.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // Hexa hedron builder prototype
00030 // OC 17 9 96
00031 
00032 // Class Description:
00033 // Hexa hedron builder prototype for NURBS.
00034 // See documentation in graphics_reps/doc for details.
00035 
00036 #ifndef __C_G4NURBShexahedron__
00037 #define __C_G4NURBShexahedron__ 1 
00038 
00039 #include "G4NURBS.hh"
00040 #include "G4ThreeVector.hh"
00041 
00042 class  G4NURBShexahedron : public G4NURBS
00043 {
00044   // imagine the hexahedron is just a box, then
00045   // the eight corners must be given in the following order :
00046   //  DX  DY -DZ
00047   // -DX  DY -DZ
00048   // -DX -DY -DZ
00049   //  DX -DY -DZ
00050   //  DX  DY  DZ 
00051   // -DX  DY  DZ
00052   // -DX -DY  DZ
00053   //  DX -DY  DZ
00054   // (ie, with Oz pointing to you, Ox on the right, Oy on the top:
00055   //  from the rear, from the upper right corner to the lower one
00056   //  in anticlockwise sens, then the same for front side)
00057 
00058   public:
00059     G4NURBShexahedron(const G4ThreeVector Corners [8]);
00060     const char*  Whoami() const;
00061 };
00062 
00063 #endif
00064 // end of __C_G4NURBShexahedron__

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