G4MagIntegratorStepper.icc

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00025 //
00026 // $Id: G4MagIntegratorStepper.icc 69786 2013-05-15 09:38:51Z gcosmo $
00027 //
00028 
00029 inline
00030 G4EquationOfMotion* G4MagIntegratorStepper::GetEquationOfMotion()
00031 {
00032   return  fEquation_Rhs;
00033 } 
00034 
00035 inline void
00036  G4MagIntegratorStepper::SetEquationOfMotion(G4EquationOfMotion* newEquation)
00037 {
00038   if( newEquation != 0 )
00039   {
00040     fEquation_Rhs= newEquation;
00041   }
00042 } 
00043 
00044 inline
00045 G4int G4MagIntegratorStepper::GetNumberOfVariables() const
00046 {
00047   return fNoIntegrationVariables;
00048 }
00049 
00050 
00051 inline
00052 G4int G4MagIntegratorStepper::GetNumberOfStateVariables() const
00053 {
00054   return fNoStateVariables;
00055 }
00056 
00057 inline
00058 void G4MagIntegratorStepper::RightHandSide( const  double y[], double dydx[] )   
00059 {
00060   fEquation_Rhs-> RightHandSide(y, dydx);
00061 }
00062 
00063 inline
00064 void G4MagIntegratorStepper::NormaliseTangentVector( G4double vec[6] )
00065 {
00066   G4double drds2 = vec[3]*vec[3]+vec[4]*vec[4]+vec[5]*vec[5];
00067 
00068   if( std::fabs(drds2 - 1.0) > 1.e-14 )
00069   {
00070     G4double normx = 1.0 / std::sqrt(drds2);
00071     for(G4int i=3;i<6;i++) { vec[i] *= normx; }
00072   }
00073 }
00074 
00075 inline
00076 void G4MagIntegratorStepper::NormalisePolarizationVector( G4double vec[12] )
00077 {
00078   G4double drds2 = vec[9]*vec[9]+vec[10]*vec[10]+vec[11]*vec[11];
00079 
00080   if( drds2 > 0. )
00081   {
00082     if( std::fabs(drds2 - 1.0) > 1.e-14 )
00083     {
00084       G4double normx = 1.0 / std::sqrt(drds2);
00085       for(G4int i=9;i<12;i++)  { vec[i] *= normx; }
00086     }
00087   }
00088 }

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