G4InuclCollider.hh

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00025 //
00026 // $Id$
00027 //
00028 // 20100413  M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
00029 // 20100517  M. Kelsey -- Inherit from common base class, make other colliders
00030 //              simple data members
00031 // 20100620  M. Kelsey -- Move output buffers here to reduce memory churn
00032 // 20100714  M. Kelsey -- Switch to new G4CascadeColliderBase class
00033 // 20100720  M. Kelsey -- Make all the collders pointer members (to reducde
00034 //              external compile dependences).
00035 // 20100915  M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
00036 // 20100922  M. Kelsey -- Add functions to select de-excitation method, change
00037 //              "theDeexcitation" to be a base-class pointer for switching
00038 // 20100926  M. Kelsey -- Use new intermediate base class for de-exciations.
00039 // 20110224  M. Kelsey -- Add ::rescatter() function which takes a list of
00040 //              pre-existing secondaries as input.  Add setVerboseLevel().
00041 // 20110304  M. Kelsey -- Modify rescatter to use original Propagate() input
00042 // 20110308  M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
00043 
00044 #ifndef G4INUCL_COLLIDER_HH
00045 #define G4INUCL_COLLIDER_HH
00046 
00047 #include "G4CascadeColliderBase.hh"
00048 #include "G4CollisionOutput.hh"
00049 
00050 class G4CascadParticle;
00051 class G4ElementaryParticleCollider;
00052 class G4IntraNucleiCascader;
00053 class G4InuclParticle;
00054 class G4KineticTrackVector;
00055 class G4V3DNucleus;
00056 class G4VCascadeDeexcitation;
00057 
00058 
00059 class G4InuclCollider : public G4CascadeColliderBase {
00060 public:
00061   G4InuclCollider();
00062   virtual ~G4InuclCollider();
00063 
00064   void collide(G4InuclParticle* bullet, G4InuclParticle* target,
00065                G4CollisionOutput& globalOutput);
00066 
00067   // For use with top-level Propagate to preload a set of secondaries
00068   void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
00069                  G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
00070 
00071   void setVerboseLevel(G4int verbose=0);
00072 
00073   // Select betweeen different post-cascade de-excitation models
00074   void useCascadeDeexcitation();
00075   void usePreCompoundDeexcitation();
00076 
00077 protected:
00078   void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput);
00079 
00080 private: 
00081   G4ElementaryParticleCollider* theElementaryParticleCollider;
00082   G4IntraNucleiCascader* theIntraNucleiCascader;
00083 
00084   G4VCascadeDeexcitation* theDeexcitation;      // User switchable!
00085 
00086   G4CollisionOutput output;             // Secondaries from main cascade
00087   G4CollisionOutput DEXoutput;          // Secondaries from de-excitation
00088 };        
00089 
00090 #endif /* G4INUCL_COLLIDER_HH */
00091 
00092 

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