G4IdentityTrajectoryFilter.hh

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00026 //
00027 // $Id$
00028 //
00029 //
00030 // class GIdentityTrajectoryFilter
00031 //
00032 // Class description:
00033 //
00034 // Implements a trajectory point filter which accepts all points submitted to it.
00035 //
00036 // IMPORTANT: The base class heap allocates vectors of auxiliary
00037 // points, which it does not delete. The vectors must find their way
00038 // to a subclass of G4VTrajectoryPoint, which must take responsibility
00039 // for deleting them.
00040 
00041 // History
00042 //
00043 // - First version: Nov 19, 2002  Jacek Generowicz
00044 // ------------------------------------------------------------------------
00045 #ifndef G4IdentityTrajectoryFilter_hh
00046 #define G4IdentityTrajectoryFilter_hh
00047 
00048 #include "G4VCurvedTrajectoryFilter.hh"
00049 #include "G4ThreeVector.hh"
00050 
00051 class G4IdentityTrajectoryFilter : public G4VCurvedTrajectoryFilter
00052 {
00053 
00054 public:  // with description
00055 
00056   G4IdentityTrajectoryFilter();
00057   virtual ~G4IdentityTrajectoryFilter();
00058 
00059     // Probably do not want these objects to be copied,
00060     // so make the copy constructor private
00061 
00062   void TakeIntermediatePoint( G4ThreeVector newPoint );
00063     // Submit intermediate points for the filter
00064     // to consider keeping or rejecting
00065 };
00066 
00067 #endif  /* End of ifndef G4IdentityTrajectoryFilter_hh */

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