G4HadProjectile.hh

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00026 #ifndef G4HadProjectile_hh
00027 #define G4HadProjectile_hh
00028 
00029 #include "globals.hh"
00030 #include "G4Material.hh"
00031 #include "G4ParticleDefinition.hh"
00032 #include "G4LorentzVector.hh"
00033 #include "G4LorentzVector.hh"
00034 #include "G4LorentzRotation.hh"
00035 
00036 class G4Track;
00037 class G4DynamicParticle;
00038 
00039 class G4HadProjectile
00040 {
00041 public:
00042   G4HadProjectile();
00043   G4HadProjectile(const G4Track &aT);
00044   G4HadProjectile(const G4DynamicParticle &aT);
00045   ~G4HadProjectile();
00046 
00047   void Initialise(const G4Track &aT);
00048 
00049   inline const G4Material * GetMaterial() const;
00050   inline const G4ParticleDefinition * GetDefinition() const;
00051   inline const G4LorentzVector & Get4Momentum() const;
00052   inline G4LorentzRotation & GetTrafoToLab();
00053   inline G4double GetKineticEnergy() const;
00054   inline G4double GetTotalEnergy() const;
00055   inline G4double GetTotalMomentum() const;
00056   inline G4double GetGlobalTime() const;
00057   inline G4double GetBoundEnergy() const;
00058   inline void SetGlobalTime(G4double t);
00059   inline void SetBoundEnergy(G4double e);
00060     
00061 private:
00062   
00063   // hide assignment operator as private 
00064   G4HadProjectile& operator=(const G4HadProjectile &right);
00065   G4HadProjectile(const G4HadProjectile& );
00066 
00067   const G4Material * theMat;
00068   G4LorentzVector theOrgMom;
00069   G4LorentzVector theMom;
00070   const G4ParticleDefinition * theDef;
00071   G4LorentzRotation toLabFrame;
00072   G4double theTime;
00073   G4double theBoundEnergy;
00074 };
00075 
00076 const G4Material * G4HadProjectile::GetMaterial() const 
00077 {
00078   return theMat;
00079 }
00080 
00081 const G4ParticleDefinition * G4HadProjectile::GetDefinition() const 
00082 {
00083   return theDef;
00084 }
00085 
00086 inline const G4LorentzVector& G4HadProjectile::Get4Momentum() const 
00087 {
00088   return theMom;
00089 }
00090 
00091 inline G4LorentzRotation& G4HadProjectile::GetTrafoToLab() 
00092 {
00093   return toLabFrame;
00094 }
00095 
00096 G4double G4HadProjectile::GetTotalEnergy() const
00097 {
00098   return Get4Momentum().e();
00099 }
00100 
00101 G4double G4HadProjectile::GetTotalMomentum() const
00102 {
00103   return Get4Momentum().vect().mag();
00104 }
00105 
00106 G4double G4HadProjectile::GetKineticEnergy() const 
00107 {
00108   G4double ekin = GetTotalEnergy() - GetDefinition()->GetPDGMass();
00109   if(ekin < 0.0) { ekin = 0.0; }
00110   return ekin;
00111 }
00112 
00113 inline G4double G4HadProjectile::GetGlobalTime() const 
00114 {
00115   return theTime;
00116 }
00117 
00118 inline G4double G4HadProjectile::GetBoundEnergy() const
00119 {
00120   return theBoundEnergy; 
00121 }
00122 
00123 inline void G4HadProjectile::SetGlobalTime(G4double t) 
00124 { 
00125   theTime = t; 
00126 }
00127 
00128 inline void G4HadProjectile::SetBoundEnergy(G4double e) 
00129 { 
00130   theBoundEnergy = e; 
00131 }
00132 
00133 #endif

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