G4HETCNeutron.cc

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00025 //
00026 // $Id$
00027 //
00028 // by V. Lara
00029 //
00030 // Modified:
00031 // 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor 
00032 //            the source, use G4Pow
00033 
00034 #include "G4HETCNeutron.hh"
00035 #include "G4PhysicalConstants.hh"
00036 #include "G4SystemOfUnits.hh"
00037 #include "G4Neutron.hh"
00038 
00039 G4HETCNeutron::G4HETCNeutron() 
00040   : G4HETCFragment(G4Neutron::Neutron(), &theNeutronCoulombBarrier)
00041 {}
00042 
00043 G4HETCNeutron::~G4HETCNeutron() 
00044 {}
00045 
00046 G4double G4HETCNeutron::GetAlpha()
00047 {
00048   return 0.76+2.2/g4pow->Z13(GetRestA());
00049 }
00050   
00051 G4double G4HETCNeutron::GetBeta() 
00052 {
00053   return (2.12/g4pow->Z23(GetRestA())-0.05)*MeV/GetAlpha();
00054 }
00055 
00056 G4double G4HETCNeutron::GetSpinFactor()
00057 {
00058   // (2s+1)
00059   return 2.0;
00060 }
00061   
00062 G4double G4HETCNeutron::K(const G4Fragment & aFragment)
00063 {
00064   // Number of protons in emitted fragment
00065   G4int Pa = GetZ();
00066   // Number of neutrons in emitted fragment 
00067   G4int Na = GetA() - Pa;
00068 
00069   G4int TargetZ = GetRestZ();
00070   G4int TargetA = GetRestA();
00071   G4double r = G4double(TargetZ)/G4double(TargetA);
00072   
00073   G4int P = aFragment.GetNumberOfParticles();
00074   G4int H = aFragment.GetNumberOfHoles();
00075   
00076   G4double result = 0.0;
00077   if (P > 0)
00078     {
00079       result = (H + Na/(1.0-r))/P;
00080     }
00081   
00082   return std::max(0.0,result);
00083 }
00084 
00085 G4double G4HETCNeutron::GetKineticEnergy(const G4Fragment & aFragment)
00086 {
00087   G4int H = aFragment.GetNumberOfHoles();
00088   G4int Pb = aFragment.GetNumberOfParticles();
00089   G4int Nb = Pb + H;
00090   G4double g0 = (6.0/pi2)*aFragment.GetA_asInt()*theParameters->GetLevelDensity();
00091   
00092   G4double Ab = std::max(0.0,G4double(Pb*Pb+H*H+Pb-3*H)/(4.0*g0));
00093   G4double Emax = GetMaximalKineticEnergy() - Ab;
00094   
00095   G4double cut = GetBeta() / (GetBeta()+Emax/G4double(Nb+1));
00096   G4double x(0.0);
00097   if (G4UniformRand() <= cut)
00098     {
00099       x = BetaRand(Nb,1);
00100     }
00101   else 
00102     {
00103       x = BetaRand(Nb,2);
00104     }
00105 
00106   return Emax * (1.0 - x);
00107 }

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