G4GaussLegendreQ.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // Class description:
00030 //
00031 // Class for Gauss-Legendre integration method
00032 // Roots of ortogonal polynoms and corresponding weights are calculated based on
00033 // iteration method (by bisection Newton algorithm). Constant values for initial
00034 // approximations were derived from the book: M. Abramowitz, I. Stegun, Handbook
00035 // of mathematical functions, DOVER Publications INC, New York 1965 ; chapters 9,
00036 // 10, and 22 .
00037 //
00038 // ------------------------- CONSTRUCTORS: -------------------------------
00039 //
00040 // Constructor for GaussLegendre quadrature method. The value nLegendre set the
00041 // accuracy required, i.e the number of points where the function pFunction will
00042 // be evaluated during integration. The constructor creates the arrays for 
00043 // abscissas and weights that used in Gauss-Legendre quadrature method. 
00044 // The values a and b are the limits of integration of the pFunction.
00045 // 
00046 // G4GaussLegendreQ( function pFunction,
00047 //                   G4int nLegendre           )
00048 //
00049 // -------------------------- METHODS:  ---------------------------------------
00050 //
00051 // Returns the integral of the function to be pointed by fFunction between a and b,
00052 // by 2*fNumber point Gauss-Legendre integration: the function is evaluated exactly
00053 // 2*fNumber Times at interior points in the range of integration. Since the weights
00054 // and abscissas are, in this case, symmetric around the midpoint of the range of
00055 // integration, there are actually only fNumber distinct values of each.
00056 //
00057 // G4double Integral(G4double a, G4double b) const 
00058 //
00059 // -----------------------------------------------------------------------
00060 //
00061 // Returns the integral of the function to be pointed by fFunction between a and b,
00062 // by ten point Gauss-Legendre integration: the function is evaluated exactly
00063 // ten Times at interior points in the range of integration. Since the weights
00064 // and abscissas are, in this case, symmetric around the midpoint of the range of
00065 // integration, there are actually only five distinct values of each
00066 //
00067 // G4double 
00068 // QuickIntegral(G4double a, G4double b) const 
00069 //
00070 // ---------------------------------------------------------------------
00071 //
00072 // Returns the integral of the function to be pointed by fFunction between a and b,
00073 // by 96 point Gauss-Legendre integration: the function is evaluated exactly
00074 // ten Times at interior points in the range of integration. Since the weights
00075 // and abscissas are, in this case, symmetric around the midpoint of the range of
00076 // integration, there are actually only five distinct values of each
00077 //
00078 // G4double 
00079 // AccurateIntegral(G4double a, G4double b) const 
00080 
00081 // ------------------------------- HISTORY --------------------------------
00082 //
00083 // 13.05.97 V.Grichine (Vladimir.Grichine@cern.chz0
00084 
00085 #ifndef G4GAUSSLEGENDREQ_HH
00086 #define G4GAUSSLEGENDREQ_HH
00087 
00088 #include "G4VGaussianQuadrature.hh"
00089 
00090 class G4GaussLegendreQ : public G4VGaussianQuadrature
00091 {
00092 public:
00093         explicit G4GaussLegendreQ( function pFunction ) ;
00094         
00095 
00096         G4GaussLegendreQ( function pFunction,
00097                           G4int nLegendre           ) ;
00098                                
00099         // Methods
00100                              
00101         G4double Integral(G4double a, G4double b) const ;
00102 
00103         G4double QuickIntegral(G4double a, G4double b) const ;
00104                               
00105         G4double AccurateIntegral(G4double a, G4double b) const ;
00106 
00107 private:
00108 
00109         G4GaussLegendreQ(const G4GaussLegendreQ&);
00110         G4GaussLegendreQ& operator=(const G4GaussLegendreQ&);
00111 };
00112 
00113 #endif

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