G4GRSVolume.icc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // class G4GRSVolume inline implementation
00031 // ----------------------------------------------------------------------
00032 
00033 inline
00034 G4GRSVolume::G4GRSVolume( G4VPhysicalVolume *pVol,
00035                     const G4RotationMatrix *pRot,
00036                     const G4ThreeVector &tlate )
00037   : G4VTouchable(),
00038     fvol(pVol),
00039     ftlate(tlate)
00040 {
00041   if ( pRot )
00042   {
00043     frot = new G4RotationMatrix(*pRot);
00044     if ( !frot )
00045     {
00046       G4Exception("G4GRSVolume::G4GRSVolume()", "GeomVol0002", FatalException,
00047                   "Cannot allocate G4RotationMatrix, NULL pointer.");
00048     }
00049   }
00050   else
00051   {
00052     frot = 0;
00053   }
00054 }
00055 
00056 inline
00057 G4GRSVolume::G4GRSVolume( G4VPhysicalVolume *pVol,
00058                     const G4RotationMatrix &rot,
00059                     const G4ThreeVector &tlate )
00060   : G4VTouchable(),
00061     fvol(pVol),
00062     ftlate(tlate)
00063 {
00064   frot = new G4RotationMatrix(rot);
00065   if ( !frot )
00066   {
00067     G4Exception("G4GRSVolume::G4GRSVolume()", "GeomVol0002", FatalException,
00068                 "Cannot allocate G4RotationMatrix, NULL pointer.");
00069   }
00070 }
00071 
00072 inline
00073 G4VPhysicalVolume* G4GRSVolume::GetVolume( G4int depth ) const
00074 {
00075   if( depth != 0 )
00076   {
00077     G4Exception("G4GRSVolume::GetVolume()", "GeomVol0003",
00078                 FatalException, "History depth in input must be 0 !");
00079   }
00080   return fvol;
00081 }
00082 
00083 inline
00084 G4VSolid* G4GRSVolume::GetSolid( G4int depth ) const
00085 {
00086   if( depth != 0 )
00087   {
00088     G4Exception("G4GRSVolume::GetSolid()", "GeomVol0003",
00089                 FatalException, "History depth in input must be 0 !");
00090   }
00091   return fvol->GetLogicalVolume()->GetSolid();
00092 }
00093 
00094 inline
00095 const G4ThreeVector& G4GRSVolume::GetTranslation( G4int depth ) const
00096 {
00097   if( depth != 0 )
00098   {
00099     G4Exception("G4GRSVolume::GetTranslation()", "GeomVol0003",
00100                 FatalException, "History depth in input must be 0 !");
00101   }
00102   return ftlate;
00103 }
00104 
00105 inline
00106 const G4RotationMatrix* G4GRSVolume::GetRotation( G4int depth ) const
00107 {
00108   if( depth != 0 )
00109   {
00110     G4Exception("G4GRSVolume::GetRotation()", "GeomVol0003",
00111                 FatalException, "History depth in input must be 0 !");
00112   }
00113   return frot;
00114 }

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