G4GRSVolume.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // class G4GRSVolume
00031 //
00032 // Class description:
00033 //
00034 // Object representing a touchable detector element - maintains
00035 // associations between a physical volume and its net resultant
00036 // local->global transform.
00037 //
00038 // NOTE: The (optional) rotation matrix is copied
00039 
00040 // History:
00041 // - Created. Paul Kent, August 1996
00042 // ----------------------------------------------------------------------
00043 #ifndef G4GRSVOLUME_HH
00044 #define G4GRSVOLUME_HH
00045 
00046 #include "G4VTouchable.hh"
00047 
00048 #include "G4VPhysicalVolume.hh"
00049 #include "G4LogicalVolume.hh"
00050 #include "G4ThreeVector.hh"
00051 #include "G4RotationMatrix.hh"
00052 
00053 class G4GRSVolume : public G4VTouchable
00054 {
00055   public:  // with description
00056 
00057     G4GRSVolume(G4VPhysicalVolume *pVol,
00058           const G4RotationMatrix *pRot,
00059           const G4ThreeVector &tlate);
00060     G4GRSVolume(G4VPhysicalVolume *pVol,
00061           const G4RotationMatrix &rot,
00062           const G4ThreeVector &tlate);
00063     ~G4GRSVolume();
00064 
00065     inline G4VPhysicalVolume* GetVolume(G4int depth=0) const;
00066     inline G4VSolid* GetSolid(G4int depth=0) const;
00067     inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
00068     inline const G4RotationMatrix*  GetRotation(G4int depth=0) const;
00069 
00070   private:
00071 
00072     G4GRSVolume(const G4GRSVolume&);
00073     G4GRSVolume& operator=(const G4GRSVolume&);
00074       // Copy constructor and assignment operator NOT public
00075 
00076   private:
00077   
00078     G4VPhysicalVolume *fvol;
00079     G4RotationMatrix *frot;
00080     G4ThreeVector ftlate;
00081 };
00082 
00083 #include "G4GRSVolume.icc"
00084 
00085 #endif

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