G4GRSSolid.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // class G4GRSSolid
00031 //
00032 // Class description:
00033 //
00034 // Object representing a touchable solid - maintains the association
00035 // between a solid and its net resultant local->global transform.
00036 //
00037 // NOTE: The (optional) rotation matrix is copied
00038 
00039 // History:
00040 // - Created. Paul Kent, August 1996
00041 // ----------------------------------------------------------------------
00042 #ifndef G4GRSSOLID_HH
00043 #define G4GRSSOLID_HH
00044 
00045 #include "G4ThreeVector.hh"
00046 #include "G4RotationMatrix.hh"
00047 #include "G4VTouchable.hh"
00048 
00049 class G4VSolid;
00050 
00051 class G4GRSSolid : public G4VTouchable
00052 {
00053   public:  // with description
00054 
00055     G4GRSSolid(G4VSolid *pSolid,
00056          const G4RotationMatrix *pRot,
00057          const G4ThreeVector &tlate);
00058     G4GRSSolid(G4VSolid *pSolid,
00059          const G4RotationMatrix &rot,
00060          const G4ThreeVector &tlate);
00061     ~G4GRSSolid();
00062 
00063     inline G4VSolid* GetSolid(G4int depth=0) const;
00064     inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
00065     inline const G4RotationMatrix*  GetRotation(G4int depth=0) const;
00066 
00067   private:
00068 
00069     G4GRSSolid(const G4GRSSolid&);
00070     G4GRSSolid& operator=(const G4GRSSolid&);
00071       // Copy constructor and assignment operator NOT public
00072 
00073   private:
00074   
00075     G4VSolid *fsolid;
00076     G4RotationMatrix *frot;
00077     G4ThreeVector ftlate;
00078 };
00079 
00080 #include "G4GRSSolid.icc"
00081 
00082 #endif

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