G4GRSSolid.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // class G4GRSSolid Implementation
00031 //
00032 // ----------------------------------------------------------------------
00033 
00034 #include "G4GRSSolid.hh"
00035 
00036 G4GRSSolid::~G4GRSSolid()
00037 {
00038   delete frot;            // safe if null
00039 }
00040 
00041 G4GRSSolid::G4GRSSolid(const G4GRSSolid& right)
00042   : G4VTouchable(), fsolid(0)
00043 {
00044   if (frot) { delete frot; }
00045   frot = 0;
00046   if ((&right) && (&right != this))
00047   {
00048     fsolid = right.fsolid;
00049     ftlate = right.ftlate;
00050     if (right.frot)
00051     {
00052       frot = new G4RotationMatrix(*(right.frot));
00053     }
00054   }
00055 }
00056 
00057 G4GRSSolid& G4GRSSolid::operator=(const G4GRSSolid& right)
00058 {
00059   if (&right == this)  { return *this; }
00060   if (&right)
00061   {
00062     fsolid = right.fsolid;
00063     ftlate = right.ftlate;
00064     if (frot)
00065     {
00066       delete frot;
00067       frot = 0;
00068     }
00069     if (right.frot)
00070     {
00071       frot = new G4RotationMatrix(*(right.frot));
00072     }
00073   }
00074   return *this;
00075 }

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