G4ExcitedLambdaConstructor.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // --------------------------------------------------------------
00031 //      GEANT 4 class implementation file 
00032 //
00033 //      History: first implementation, based on object model of
00034 //      10 oct 1998  H.Kurashige
00035 // ---------------------------------------------------------------
00036 #ifndef G4ExcitedLambdaConstructor_h
00037 #define G4ExcitedLambdaConstructor_h 1
00038 
00039 #include "globals.hh"
00040 #include "G4ios.hh"
00041 #include "G4ExcitedBaryonConstructor.hh"
00042 
00043 class G4ExcitedLambdaConstructor: public G4ExcitedBaryonConstructor
00044 {
00045   //This class is a utility class for construction 
00046   //short lived particles
00047 
00048   public:
00049     G4ExcitedLambdaConstructor();
00050     virtual  ~G4ExcitedLambdaConstructor();
00051 
00052   protected:  
00053     virtual  G4bool   Exist( G4int ){return true;}
00054 
00055     virtual  G4int    GetQuarkContents(G4int, G4int);
00056     virtual  G4String GetName(G4int iIso3, G4int iState);
00057     virtual  G4String GetMultipletName(G4int iState);
00058     virtual  G4double GetMass( G4int state, G4int iso);
00059     virtual  G4double GetWidth( G4int state, G4int iso);
00060     virtual  G4int    GetiSpin(G4int iState);
00061     virtual  G4int    GetiParity(G4int iState);
00062     virtual  G4int    GetEncodingOffset(G4int iState);
00063 
00064     virtual  G4DecayTable* CreateDecayTable(const G4String& name,
00065                                             G4int iIso3, G4int iState,
00066                                             G4bool fAnti = false);
00067   private:
00068     G4DecayTable* AddNKMode( G4DecayTable* table, const G4String& name,
00069                                     G4double br, G4int iIso3, G4bool fAnti);
00070     G4DecayTable* AddNKStarMode( G4DecayTable* table, const G4String& name,
00071                                      G4double br, G4int iIso3, G4bool fAnti);
00072     G4DecayTable* AddSigmaPiMode( G4DecayTable* table, const G4String& name,
00073                                      G4double br, G4int iIso3, G4bool fAnti);
00074     G4DecayTable* AddSigmaStarPiMode( G4DecayTable* table, const G4String& name,
00075                                      G4double br, G4int iIso3, G4bool fAnti);
00076     G4DecayTable* AddLambdaGammaMode( G4DecayTable* table, const G4String& name,
00077                                      G4double br, G4int iIso3, G4bool fAnti);
00078     G4DecayTable* AddLambdaEtaMode( G4DecayTable* table, const G4String& name,
00079                                      G4double br, G4int iIso3, G4bool fAnti);
00080     G4DecayTable* AddLambdaOmegaMode( G4DecayTable* table, const G4String& name,
00081                                      G4double br, G4int iIso3, G4bool fAnti);
00082 
00083   public:
00084     enum     { NStates = 12  };
00085   private:
00086     enum     { LambdaIsoSpin = 0 };
00087 
00088   private:
00089     static const char* name[ NStates ];
00090     static const G4double mass[ NStates ];
00091     static const G4double width[ NStates ];
00092     static const G4int    iSpin[ NStates ];
00093     static const G4int    iParity[ NStates ];
00094     static const G4int    encodingOffset[ NStates ];
00095    
00096   public:
00097     enum     { NumberOfDecayModes = 7 };
00098   private:
00099     enum     { NK=0,  NKStar=1,   SigmaPi=2, SigmaStarPi=3,  LambdaGamma=4,
00100                LambdaEta=5,  LambdaOmega=6 };
00101   private:
00102     static const G4double bRatio[ NStates ][ NumberOfDecayModes];
00103 };
00104 
00105 inline
00106  G4double G4ExcitedLambdaConstructor::GetMass(G4int iState, G4int)
00107 { 
00108   return mass[iState]; 
00109 }
00110 
00111 inline
00112  G4double G4ExcitedLambdaConstructor::GetWidth(G4int iState, G4int)
00113 {
00114   return width[iState];
00115 }
00116 
00117 inline
00118  G4int    G4ExcitedLambdaConstructor::GetiSpin(G4int iState)
00119 {
00120   return iSpin[iState];
00121 }
00122 
00123 inline
00124  G4int    G4ExcitedLambdaConstructor::GetiParity(G4int iState)
00125 {
00126   return iParity[iState];
00127 }
00128 
00129 inline
00130  G4int    G4ExcitedLambdaConstructor::GetEncodingOffset(G4int iState)
00131 {
00132   return encodingOffset[iState];
00133 }
00134 
00135 inline
00136  G4int  G4ExcitedLambdaConstructor::GetQuarkContents(G4int iQ, G4int )
00137 {
00138   G4int quark=0;
00139   if ( iQ == 0 ){
00140     // s-quark
00141     quark = 3;
00142   } else if ( iQ == 1 ){
00143     // d-quark
00144     quark = 1;
00145   }  else if ( iQ == 2 ){
00146     // u-quark
00147     quark = 2;
00148   } 
00149   return quark;
00150 }
00151 
00152 inline 
00153  G4String G4ExcitedLambdaConstructor::GetMultipletName(G4int iState)
00154 {
00155   return name[iState];
00156 }
00157 
00158 inline 
00159  G4String G4ExcitedLambdaConstructor::GetName(G4int , G4int iState)
00160 {
00161   G4String particle = name[iState];
00162   return particle;
00163 }
00164 #endif
00165 
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