G4EvaporationInuclCollider.hh

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00001 //
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00025 //
00026 // $Id$
00027 //
00028 // 20100315  M. Kelsey -- Remove "using" directive and unnecessary #includes.
00029 // 20100413  M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
00030 // 20100517  M. Kelsey -- Inherit from common base class, make other colliders
00031 //              simple data members
00032 // 20100714  M. Kelsey -- Switch to new G4CascadeColliderBase class
00033 // 20110728  M. Kelsey -- Fix Coverity #23843, add destructor.
00034 
00035 #ifndef G4EVAPORATIONINUCL_COLLIDER_HH
00036 #define G4EVAPORATIONINUCL_COLLIDER_HH
00037  
00038 #include "G4CascadeColliderBase.hh"
00039 
00040 class G4InuclParticle;
00041 class G4CollisionOutput;
00042 class G4EquilibriumEvaporator;
00043 class G4BigBanger;
00044 
00045 class G4EvaporationInuclCollider : public G4CascadeColliderBase {
00046 public:
00047   G4EvaporationInuclCollider();
00048   ~G4EvaporationInuclCollider();
00049 
00050   void collide(G4InuclParticle* bullet, G4InuclParticle* target,
00051                G4CollisionOutput& output);
00052   
00053 private: 
00054   G4EquilibriumEvaporator* theEquilibriumEvaporator;
00055 };        
00056 
00057 #endif /* G4EVAPORATIONINUCL_COLLIDER_HH */
00058 
00059 

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