G4EmElementSelector.hh

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00025 //
00026 // $Id$
00027 //
00028 // -------------------------------------------------------------------
00029 //
00030 // GEANT4 Class header file
00031 //
00032 //
00033 // File name:     G4EmElementSelector
00034 //
00035 // Author:        Vladimir Ivanchenko
00036 //
00037 // Creation date: 29.05.2008
00038 //
00039 // Modifications:
00040 //
00041 //
00042 // Class Description:
00043 //
00044 // Generic helper class for the random selection of an element
00045 
00046 // -------------------------------------------------------------------
00047 //
00048 
00049 #ifndef G4EmElementSelector_h
00050 #define G4EmElementSelector_h 1
00051 
00052 #include "globals.hh"
00053 #include "G4ParticleDefinition.hh"
00054 #include "G4Material.hh"
00055 #include "G4Element.hh"
00056 #include "G4ElementVector.hh"
00057 #include "G4PhysicsLogVector.hh"
00058 #include "Randomize.hh"
00059 #include <vector>
00060 
00061 class G4VEmModel;
00062 
00063 class G4EmElementSelector
00064 {
00065 
00066 public:
00067 
00068   G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins, 
00069                       G4double emin, G4double emax, 
00070                       G4bool spline = true);
00071 
00072   ~G4EmElementSelector();
00073 
00074   void Initialise(const G4ParticleDefinition*, G4double cut = 0.0);
00075 
00076   void Dump(const G4ParticleDefinition* p = 0);
00077 
00078   inline const G4Element* SelectRandomAtom(G4double kineticEnergy);
00079 
00080   inline const G4Material* GetMaterial() const;
00081 
00082 private:
00083 
00084   //  hide assignment operator
00085   G4EmElementSelector & operator=(const  G4EmElementSelector &right);
00086   G4EmElementSelector(const  G4EmElementSelector&);
00087 
00088   G4VEmModel*       model;
00089   const G4Material* material;
00090   const G4Element*  element;
00091   const G4ElementVector* theElementVector;
00092 
00093   G4int    nElmMinusOne;
00094   G4int    nbins;
00095 
00096   G4double cutEnergy;
00097   G4double lowEnergy;
00098   G4double highEnergy;
00099 
00100   std::vector<G4PhysicsLogVector*> xSections;
00101   
00102 };
00103 
00104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
00105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
00106 
00107 inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e)
00108 {
00109   if (nElmMinusOne > 0) {
00110     G4double x = G4UniformRand();
00111     element = (*theElementVector)[nElmMinusOne];
00112     for(G4int i=0; i<nElmMinusOne; ++i) {
00113       if (x <= (xSections[i])->Value(e)) {
00114         element = (*theElementVector)[i];
00115         break;
00116       }
00117     }
00118   }
00119   return element;
00120 }
00121 
00122 inline const G4Material* G4EmElementSelector::GetMaterial() const
00123 {
00124   return material;
00125 }
00126 
00127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
00128 
00129 #endif
00130 

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