G4DAWNFILEViewer.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // Satoshi TANAKA
00030 // DAWNFILE viewer - opens window, hard copy, etc.
00031 
00032 #ifndef G4DAWNFILE_VIEWER_HH
00033 #define G4DAWNFILE_VIEWER_HH
00034 
00035 #include "G4VViewer.hh"
00036 #include "globals.hh"
00037 
00038 class G4DAWNFILESceneHandler ;
00039 
00040 class G4DAWNFILEViewer: public G4VViewer {
00041 
00042         enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
00043 
00044 public:
00045         //----- constructor and destructor
00046   G4DAWNFILEViewer  (G4DAWNFILESceneHandler& scene, const G4String& name = "");
00047   virtual ~G4DAWNFILEViewer ();
00048 
00049         //----- overriding base class methods
00050   void SetView   (); // Do nothing. SendViewParameters will do its job. 
00051   void ClearView ();
00052   void DrawView  ();
00053   void ShowView  ();
00054 
00055         //---- methods inherent to this class
00056   void SendViewParameters ()  ;
00057   const char* GetG4PrimViewer          () { return fG4PrimViewer ;}
00058   const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation ;}
00059   const char* GetPSViewer              () { return fPSViewer ;}
00060   void  SendDrawingStyleToDAWNGUI( std::ostream& out ) ;
00061 
00062 private:
00063   G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
00064 
00065   char  fG4PrimViewer          [32] ;
00066   char  fG4PrimViewerInvocation[64] ;
00067   char  fPSViewer              [32] ;
00068 
00069 };
00070 
00071 #endif

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