G4CrossSectionComposite.cc

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00026 //
00027 // -------------------------------------------------------------------
00028 //      GEANT4 Class file
00029 //
00030 //      For information related to this code contact:
00031 //
00032 //      File name:     G4CrossSectionComposite
00033 //
00034 //      Author:        
00035 // 
00036 //      Creation date: 15 April 1999
00037 //
00038 //      Modifications: 
00039 //      
00040 // -------------------------------------------------------------------
00041 
00042 #include "globals.hh"
00043 #include "G4CrossSectionComposite.hh"
00044 #include "G4VCrossSectionSource.hh"
00045 #include "G4KineticTrack.hh"
00046 #include "G4CrossSectionVector.hh"
00047 
00048 G4CrossSectionComposite::G4CrossSectionComposite()
00049 { }
00050 
00051 
00052 G4CrossSectionComposite::~G4CrossSectionComposite()
00053 { }
00054 
00055 
00056 G4bool G4CrossSectionComposite::operator==(const G4CrossSectionComposite &right) const
00057 {
00058   return (this == (G4CrossSectionComposite*) &right);
00059 }
00060 
00061 
00062 G4bool G4CrossSectionComposite::operator!=(const G4CrossSectionComposite &right) const
00063 {
00064   return (this != (G4CrossSectionComposite*) &right);
00065 }
00066 
00067 
00068 G4double G4CrossSectionComposite::CrossSection(const G4KineticTrack& trk1, 
00069                                                const G4KineticTrack& trk2) const
00070 {
00071   // Cross section of composite is the sum of components cross sections
00072 
00073   G4double crossSection = 0.;
00074   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
00075 
00076   const G4CrossSectionVector* components = GetComponents();
00077   if (components != 0)
00078     {
00079       G4int nComponents = this->GetComponents()->size();
00080 //      G4int nValid = 0;
00081       
00082       G4int i;
00083       for (i=0; i<nComponents; i++)
00084         {
00085           G4CrossSectionSourcePtr componentPtr = (*components)[i];
00086           G4VCrossSectionSource* component = componentPtr();
00087           if (component->IsValid(ecm))
00088             {
00089               crossSection += component->CrossSection(trk1,trk2);
00090             }
00091         }
00092     }
00093 
00094   return crossSection;
00095 }
00096 
00097 
00098 G4bool G4CrossSectionComposite::IsValid(G4double e) const
00099 {
00100   // The composite is valid if any of its components are valid
00101   G4bool answer = false;
00102   const G4CrossSectionVector* components = GetComponents();
00103   if (components != 0)
00104     {
00105       G4int n = components->size();
00106       G4int i;
00107       for (i=0; i<n; i++)
00108         {
00109           G4CrossSectionSourcePtr componentPtr = (*components)[i];
00110           G4VCrossSectionSource* component = componentPtr();
00111           if (component->IsValid(e)) 
00112             {
00113               answer = true;
00114               break;
00115             }
00116         }
00117     }
00118   return answer;
00119 }
00120 

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