G4CollisionNNElastic.hh

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00027 // $Id: G4CollisionNNElastic.hh,v 1.2 2006-06-29 20:32:58 gunter Exp $ //
00028 
00029 #ifndef G4CollisionNNElastic_h
00030 #define G4CollisionNNElastic_h
00031 
00032 #include "globals.hh"
00033 #include "G4VCollision.hh"
00034 #include "G4VCrossSectionSource.hh"
00035 #include "G4VAngularDistribution.hh"
00036 #include "G4KineticTrackVector.hh"
00037 #include "G4VElasticCollision.hh"
00038 #include <vector>
00039 
00040 class G4KineticTrack;
00041 
00042 class G4CollisionNNElastic : public G4VElasticCollision
00043 {
00044 
00045 public:
00046 
00047   G4CollisionNNElastic();
00048 
00049   virtual ~G4CollisionNNElastic();
00050 
00051   G4bool operator==(const G4CollisionNNElastic &right) const;
00052   G4bool operator!=(const G4CollisionNNElastic &right) const;
00053 
00054   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
00055                             const G4KineticTrack& trk2) const;
00056 
00057   virtual G4String GetName() const { return "NN Elastic Collision"; }
00058   
00059 private:
00060   G4CollisionNNElastic(const G4CollisionNNElastic &);
00061   G4CollisionNNElastic & operator= (const G4CollisionNNElastic &);
00062 
00063 protected:
00064 
00065   virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
00066   virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; }
00067 
00068   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;  
00069 
00070 
00071 private:  
00072 
00073   G4VCrossSectionSource* crossSectionSource;
00074   G4VAngularDistribution* angularDistribution;
00075 
00076   std::vector<G4String> colliders1;
00077   std::vector<G4String> colliders2;
00078 
00079 };
00080 
00081 #endif

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