G4CollisionMesonBaryonElastic.hh

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00027 // $Id: G4CollisionMesonBaryonElastic.hh,v 1.2 2006-06-29 20:32:49 gunter Exp $ //
00028 
00029 #ifndef G4CollisionMesonBaryonElastic_h
00030 #define G4CollisionMesonBaryonElastic_h
00031 
00032 #include "globals.hh"
00033 #include "G4VCollision.hh"
00034 #include "G4VCrossSectionSource.hh"
00035 #include "G4VAngularDistribution.hh"
00036 #include "G4KineticTrackVector.hh"
00037 #include <vector>
00038 #include "G4VElasticCollision.hh"
00039 
00040 class G4KineticTrack;
00041 
00042 class G4CollisionMesonBaryonElastic : public G4VElasticCollision
00043 {
00044 
00045 public:
00046 
00047   G4CollisionMesonBaryonElastic();
00048   virtual ~G4CollisionMesonBaryonElastic();
00049 
00050   G4bool operator==(const G4CollisionMesonBaryonElastic &right) const;
00051   G4bool operator!=(const G4CollisionMesonBaryonElastic &right) const;
00052   
00053   virtual G4String GetName() const;
00054   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
00055                             const G4KineticTrack& trk2) const;
00056 
00057 private:
00058   G4CollisionMesonBaryonElastic(const G4CollisionMesonBaryonElastic &);
00059   G4CollisionMesonBaryonElastic & operator= (const G4CollisionMesonBaryonElastic &);
00060 
00061 protected:
00062 
00063   virtual const G4VCrossSectionSource* GetCrossSectionSource() const 
00064   { return crossSectionSource; }
00065   virtual const G4VAngularDistribution* GetAngularDistribution() const 
00066   { return angularDistribution; }
00067   virtual const std::vector<G4String>& GetListOfColliders(G4int ) const;
00068 
00069 private:  
00070 
00071   G4VCrossSectionSource* crossSectionSource;
00072   G4VAngularDistribution* angularDistribution;
00073 
00074   std::vector<G4String> dummy;
00075 
00076 
00077 };
00078 
00079 #endif

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