G4CollisionManager.hh

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00001 //
00002 // ********************************************************************
00003 // * License and Disclaimer                                           *
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00025 //
00026 #ifndef G4CollisionManager_hh
00027 #define G4CollisionManager_hh
00028 
00029 #include "globals.hh"
00030 #include "G4ListOfCollisions.hh"
00031 #include "G4KineticTrackVector.hh"
00032 
00033 class G4KineticTrack;
00034 class G4CollisionInitialState;
00035 
00036 class G4CollisionManager
00037 {
00038 public:
00039   G4CollisionManager();
00040   ~G4CollisionManager();
00041 
00042   G4int Entries();
00043   void AddCollision(G4double time, G4KineticTrack * proj,
00044                     G4KineticTrack * target = NULL);
00045   void AddCollision(G4CollisionInitialState * collision)
00046   {
00047     theCollisionList->push_back(collision);
00048   }
00049   void RemoveCollision(G4CollisionInitialState * collision);
00050   void RemoveTracksCollisions(G4KineticTrackVector * ktv);
00051   void ClearAndDestroy();
00052   G4CollisionInitialState * GetNextCollision();
00053   void Print();
00054 
00055 private:
00056   G4CollisionManager(const G4CollisionManager &);
00057   G4CollisionManager & operator= (const G4CollisionManager &);
00058 
00059 private:
00060   G4ListOfCollisions * theCollisionList;   //was sorted (by time) vector...
00061 };
00062 
00063 
00064 
00065 inline G4int G4CollisionManager::Entries()
00066 {
00067   return theCollisionList->size();
00068 }
00069 
00070 
00071 #endif
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