G4BinaryLightIonReaction.hh

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00026 #ifndef G4BinaryLightIonReaction_h
00027 #define G4BinaryLightIonReaction_h 1
00028 
00029 #include "G4BinaryCascade.hh"
00030 #include "G4PreCompoundModel.hh"
00031 #include "G4HadFinalState.hh"
00032 #include "G4ExcitationHandler.hh"
00033 
00034 class G4BinaryLightIonReaction : public G4HadronicInteraction
00035 {
00036   public:
00037     G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0);
00038     virtual ~G4BinaryLightIonReaction();
00039     G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
00040                                               G4Nucleus& theNucleus);
00041     inline void SetPrecompound(G4VPreCompoundModel* ptr);
00042     inline void SetDeExcitation(G4ExcitationHandler* ptr);
00043 
00044     virtual void ModelDescription(std::ostream&) const ;
00045 
00046   private:
00047     G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
00048                G4LorentzVector& TotalCollisionMom);
00049     G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
00050     G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
00051     G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
00052     G4double GetProjectileExcitation();
00053     void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
00054                            G4double theStatisticalExEnergy, G4LorentzVector & momentum);
00055     G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders);
00056 
00057     G4BinaryCascade* theModel;
00058     G4ExcitationHandler* theHandler;
00059     G4VPreCompoundModel* theProjectileFragmentation;
00060     G4HadFinalState theResult;
00061     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
00062     G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
00063     G4FermiMomentum theFermi;
00064     G4LorentzVector pInitialState, pFinalState;
00065 
00066     G4bool debug_G4BinaryLightIonReactionResults;
00067 
00068 };
00069 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr)
00070 {
00071   if(ptr) { theProjectileFragmentation = ptr; }
00072   theHandler = theProjectileFragmentation->GetExcitationHandler();
00073 }
00074 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr)
00075 {
00076   theProjectileFragmentation->SetExcitationHandler(ptr);
00077   theHandler = ptr;
00078 }
00079 
00080 #endif

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