G4BREPSolidSphere.hh

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00026 //
00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4BREPSolidSphere
00031 //
00032 // Class description:
00033 // 
00034 //  Definition of a generic BREP sphere:
00035 //
00036 //  G4BREPSolidSphere(const G4String& name,
00037 //                    const G4Vector3D& origin,
00038 //                    const G4Vector3D& xhat, 
00039 //                    const G4Vector3D& zhat,
00040 //                          G4double radius)
00041 
00042 // Authors: J.Sulkimo, P.Urban.
00043 // Revisions by: L.Broglia, G.Cosmo.
00044 // ----------------------------------------------------------------------
00045 #ifndef __G4BREPSolidSphere
00046 #define __G4BREPSolidSphere
00047 
00048 #include "G4BREPSolid.hh"
00049 
00050 class G4BREPSolidSphere : public G4BREPSolid
00051 {
00052 
00053  public:  // with description
00054 
00055   G4BREPSolidSphere(const G4String& name,
00056                     const G4Vector3D& origin,
00057                     const G4Vector3D& xhat, 
00058                     const G4Vector3D& zhat,
00059                     G4double radius);
00060     // Constructor defining the sphere through its spherical surfaces.
00061 
00062   ~G4BREPSolidSphere();
00063     // Empty destructor.
00064 
00065   EInside Inside(register const G4ThreeVector& Pt) const;
00066     // Determines if the point Pt is inside, outside or on the surface
00067     // of the solid.
00068 
00069   G4ThreeVector SurfaceNormal(const G4ThreeVector&) const;
00070     // Calculates the normal of the surface at a point on the surface
00071     // The sense of the normal depends on the sense of the surface.
00072 
00073   G4double DistanceToIn(const G4ThreeVector&) const;
00074     // Calculates the shortest distance ("safety") from a point
00075     // outside the solid to any boundary of this solid.
00076     // Return 0 if the point is already inside.
00077 
00078   G4double DistanceToIn(register const G4ThreeVector& Pt, 
00079                         register const G4ThreeVector& V) const;
00080     // Calculates the distance from a point Pt outside the solid
00081     // to the solid's boundary along a specified direction vector V.
00082     // Note: Intersections with boundaries less than the tolerance must
00083     //       be ignored if the direction is away from the boundary.
00084 
00085   G4double DistanceToOut(register const G4ThreeVector& Pt, 
00086                          register const G4ThreeVector& V, 
00087                          const G4bool calcNorm=false, 
00088                          G4bool *validNorm=0, G4ThreeVector *n=0) const;
00089     // Calculates the distance from a point inside the solid to the solid`s
00090     // boundary along a specified direction vector.
00091     // Return 0 if the point is already outside.
00092     // Note: If the shortest distance to a boundary is less than the
00093     //       tolerance, it is ignored. This allows for a point within a
00094     //       tolerant boundary to leave immediately.
00095 
00096   G4double DistanceToOut(const G4ThreeVector&) const;
00097     // Calculates the shortest distance ("safety") from a point inside the
00098     // solid to any boundary of this solid.
00099     // Return 0 if the point is already outside.        
00100 
00101   G4VSolid* Clone() const;
00102     // Returns a pointer of a dynamically allocated copy of the solid.
00103 
00104   std::ostream& StreamInfo(std::ostream& os) const;
00105     // Streams solid contents to output stream.
00106 
00107  public:  // without description
00108 
00109   G4BREPSolidSphere(__void__&);
00110     // Fake default constructor for usage restricted to direct object
00111     // persistency for clients requiring preallocation of memory for
00112     // persistifiable objects.
00113 
00114   inline void SphReset() { active=1; }
00115 
00116   G4BREPSolidSphere(const G4BREPSolidSphere& rhs);
00117   G4BREPSolidSphere& operator=(const G4BREPSolidSphere& rhs);
00118     // Copy constructor and assignment operator.
00119 
00120  private:
00121 
00122   void InitializeSphere();
00123 
00124  private:
00125 
00126   struct G4BREPSphereParams
00127   {
00128     G4Vector3D origin;
00129     G4Vector3D xhat;
00130     G4Vector3D zhat;
00131     G4double   radius;
00132   } constructorParams;
00133 };
00134 
00135 #endif

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