G4BCLateParticle.hh

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00026 #ifndef G4BCLateParticle_h
00027 #define G4BCLateParticle_h 1
00028 
00029 #include <vector>
00030 
00031 #include "G4BCAction.hh"
00032 #include "G4CollisionInitialState.hh"
00033 #include "G4KineticTrack.hh"
00034 #include "G4KineticTrackVector.hh"
00035 
00036 class G4BCLateParticle : public G4BCAction
00037 {
00038   public:
00039   
00040   G4BCLateParticle(){}
00041   virtual ~G4BCLateParticle(){}
00042   virtual const std::vector<G4CollisionInitialState *> &
00043          GetCollisions(G4KineticTrack * aProjectile, 
00044                        std::vector<G4KineticTrack *> & ,
00045                        G4double theCurrentTime)
00046   {
00047     theColl.clear();
00048     G4double ctime=std::max(0.,aProjectile->GetFormationTime()) + theCurrentTime;
00049 
00050     G4KineticTrackVector noTarget;
00051     G4CollisionInitialState * aLate = 
00052             new G4CollisionInitialState(ctime,
00053                                          aProjectile, noTarget, this);
00054     theColl.push_back(aLate);    
00055     return theColl;
00056   }
00057 
00058   virtual G4KineticTrackVector * GetFinalState(G4KineticTrack * aProjectile, 
00059                                    std::vector<G4KineticTrack *> & )
00060   {
00061     G4KineticTrackVector * result = new G4KineticTrackVector;
00062     G4KineticTrack * lateParticle=new G4KineticTrack(*aProjectile);
00063     result->push_back(lateParticle);
00064     return result;
00065   }
00066   
00067   private:
00068   std::vector<G4CollisionInitialState *> theColl;
00069 };
00070 
00071 #endif

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