G4Axis2Placement3D.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4Axis2Placement3D
00031 //
00032 // Class description:
00033 //
00034 // Class defining an axis placed in a 3D space.
00035 // Attributes are: a point location, an axis vector with its
00036 // reference direction and coordinates in space.
00037 
00038 // Authors: J.Sulkimo, P.Urban.
00039 // Revisions by: L.Broglia, G.Cosmo.
00040 // ----------------------------------------------------------------------
00041 #ifndef __G4Placement3D_h
00042 #define __G4Placement3D_h 1
00043 
00044 #include "G4Point3D.hh"
00045 #include "G4Vector3D.hh"
00046 #include "G4Transform3D.hh"
00047 #include "G4PointRat.hh"
00048 #include "G4Ray.hh"
00049 
00050 class G4Axis2Placement3D 
00051 {
00052 
00053 public: // with description
00054 
00055   G4Axis2Placement3D();
00056   G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
00057                       const G4Vector3D& axis0         , 
00058                       const G4Point3D&  location0      );
00059   ~G4Axis2Placement3D();
00060     // Constructors & destructor
00061   
00062   G4Axis2Placement3D(const G4Axis2Placement3D&);
00063   G4Axis2Placement3D& operator=(const G4Axis2Placement3D&);
00064     // Copy constructor and assignment operator.
00065 
00066   inline G4bool operator==(const G4Axis2Placement3D& other) const;
00067     // Equality operator.
00068 
00069   inline void Init( const G4Vector3D& refDirection0 , 
00070                     const G4Vector3D& axis0         ,
00071                     const G4Point3D&  location0      );
00072 
00073   inline G4Point3D  GetLocation() const;
00074   inline G4Vector3D GetAxis() const;
00075   inline G4Vector3D GetRefDirection() const;
00076     // Get/Set for geometric data
00077 
00078   inline G4Vector3D GetPX() const;
00079   inline G4Vector3D GetPY() const;
00080   inline G4Vector3D GetPZ() const;
00081     // Placement coordinate axes
00082 
00083   inline const G4Transform3D& GetToPlacementCoordinates() const;
00084   inline const G4Transform3D& GetFromPlacementCoordinates() const; 
00085     // Transformation from/to the placement coordinate system
00086 
00087 public:
00088 
00089   //inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2, 
00090   //                     const G4Plane& Pl1, const G4Plane& Pl2)
00091   // {
00092   //   Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
00093   //   Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
00094   //   Coord.Z(0);
00095   // }
00096 
00097 private:
00098 
00099   // geometric data
00100   G4Point3D location;
00101   G4Vector3D axis;
00102   G4Vector3D refDirection;  
00103 
00104   // placement coordinate axes
00105   G4Vector3D pX, pY, pZ;
00106 
00107   G4Transform3D toPlacementCoordinates;
00108   G4Transform3D fromPlacementCoordinates;
00109 
00110 };
00111 
00112 #include "G4Axis2Placement3D.icc"
00113 
00114 #endif

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