G3toG4RotationMatrix.hh

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00026 //
00027 // $Id$
00028 // ----------------------
00029 // Class description:
00030 //
00031 // An "extended" rotation matrix class.
00032 // The SetRotationMatrixByCol/Row() methods enables
00033 // to define the rotation matrix by column/row vectors.
00034 // The result matrix may be a matrix that does not
00035 // represent a rotation transformation (!) as
00036 // G3 "rotation" matrices can be a composition of
00037 // rotation and reflection.  
00038 
00039 // ----------------------
00040 
00041 #ifndef G3TOG4ROTATION_HH
00042 #define G3TOG4ROTATION_HH 1
00043 
00044 #include "G4RotationMatrix.hh"
00045 #include "globals.hh"
00046 
00047 class G3toG4RotationMatrix : public G4RotationMatrix 
00048 {
00049 
00050 public:  // with description
00051 
00052   G3toG4RotationMatrix();
00053 
00054   void SetRotationMatrixByCol(const G4ThreeVector& Col1,
00055                               const G4ThreeVector& Col2,
00056                               const G4ThreeVector& Col3);
00057     
00058   void SetRotationMatrixByRow(const G4ThreeVector& Row1,
00059                               const G4ThreeVector& Row2,
00060                               const G4ThreeVector& Row3);
00061     
00062   ~G3toG4RotationMatrix();
00063 
00064 };
00065 
00066 #endif    

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