G3RotTableEntry.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // by I.Hrivnacova, 27 Sep 99
00030 
00031 #include "G3RotTableEntry.hh"
00032 
00033 #include "G3toG4RotationMatrix.hh"
00034 
00035 G3RotTableEntry::G3RotTableEntry(G4int id, G4RotationMatrix* matrix)
00036   : fID(id),
00037     fMatrix(matrix)
00038 {}
00039 
00040 G3RotTableEntry::G3RotTableEntry(const G3RotTableEntry& right)
00041   : fID(right.GetID()),
00042     fMatrix(right.GetMatrix())
00043 {}    
00044 
00045 G3RotTableEntry::~G3RotTableEntry()
00046 {}
00047 
00048 G3RotTableEntry& G3RotTableEntry::operator=(const G3RotTableEntry& right)
00049 { 
00050   if (&right == this)  { return *this; }
00051   fID = right.GetID();
00052   fMatrix = right.GetMatrix();     
00053   return *this;
00054 }
00055 
00056 G4int G3RotTableEntry::operator==(const G3RotTableEntry& right) const
00057 { 
00058   if (fID == right.GetID()) 
00059     return 1;
00060   else
00061     return 0;
00062 }
00063 
00064 G4int G3RotTableEntry::operator!=(const G3RotTableEntry& right) const
00065 { 
00066   if (*this == right) 
00067     return 0;
00068   else
00069     return 1;
00070 }
00071 

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