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examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc
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26 /// \file medical/electronScattering/src/PrimaryGeneratorAction.cc
27 /// \brief Implementation of the PrimaryGeneratorAction class
28 //
29 // $Id: PrimaryGeneratorAction.cc 68393 2013-03-25 14:22:21Z maire $
30 //
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleTable.hh"
41 #include "G4ParticleDefinition.hh"
42 #include "G4SystemOfUnits.hh"
43 #include "Randomize.hh"
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
48 :fParticleGun(0), fDetector(DC), fGunMessenger(0)
49 {
50  fParticleGun = new G4ParticleGun(1);
51 
53  G4ParticleDefinition* particle = particleTable->FindParticle("e-");
54  fParticleGun->SetParticleDefinition(particle);
55  fParticleGun->SetParticleEnergy(20.*MeV);
56  fZ0 = -0.5*(fDetector->GetThicknessWorld());
57  fParticleGun->SetParticlePosition(G4ThreeVector(0*cm, 0*cm, fZ0));
58  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
59 
60  G4double radiusWorld = fDetector->GetRadiusWorld();
61  fR2World = radiusWorld*radiusWorld;
62  fRndmBeam = 420*um;
63 
64  //create a messenger for this class
65  fGunMessenger = new PrimaryGeneratorMessenger(this);
66 }
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 
71 {
72  delete fParticleGun;
73  delete fGunMessenger;
74 }
75 
76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
77 
79 {
80  //this function is called at the begining of event
81  //
82  //randomize beam, if requested.
83  if (fRndmBeam > 0.) {
84  G4double s_proj = fRndmBeam/std::sqrt(2.);
85  G4double x0, y0;
86  do {
87  x0 = G4RandGauss::shoot(0.,s_proj);
88  y0 = G4RandGauss::shoot(0.,s_proj);
89  } while ((x0*x0 + y0*y0) > fR2World);
90  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,fZ0));
91  }
92 
93  fParticleGun->GeneratePrimaryVertex(anEvent);
94 }
95 
96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
ThreeVector shoot(const G4int Ap, const G4int Af)
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)