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examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc
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26 /// \file electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc
27 /// \brief Implementation of the PrimaryGeneratorAction class
28 //
29 // $Id: PrimaryGeneratorAction.cc 77583 2013-11-26 10:28:15Z gcosmo $
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleTable.hh"
41 #include "G4ParticleDefinition.hh"
42 #include "G4SystemOfUnits.hh"
43 #include "Randomize.hh"
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
49  fParticleGun(0),fDetector(DC),fRndmBeam(0),fGunMessenger(0)
50 {
51  G4int n_particle = 1;
52  fParticleGun = new G4ParticleGun(n_particle);
54 
55  //create a messenger for this class
56  fGunMessenger = new PrimaryGeneratorMessenger(this);
57 }
58 
59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60 
62 {
63  delete fParticleGun;
64  delete fGunMessenger;
65 }
66 
67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
68 
70 {
71  // default particle kinematic
72  //
74  G4ParticleDefinition* particle
75  = particleTable->FindParticle("e-");
76  fParticleGun->SetParticleDefinition(particle);
77  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
78  fParticleGun->SetParticleEnergy(30.*MeV);
79  G4double x0 = -0.5*(fDetector->GetWorldSizeX());
80  fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0.0, 0.0));
81 }
82 
83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
84 
86 {
87  //this function is called at the begining of event
88  //
89  //randomize the beam, if requested.
90  if (fRndmBeam > 0.)
91  {
92  G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
93  G4double rbeam = 0.5*(fDetector->GetAbsorberSizeYZ())*fRndmBeam;
94  G4double x0 = oldPosition.x();
95  G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
96  G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
97  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
98  fParticleGun->GeneratePrimaryVertex(anEvent);
99  fParticleGun->SetParticlePosition(oldPosition);
100  }
101  else fParticleGun->GeneratePrimaryVertex(anEvent);
102 }
103 
104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
double x() const
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
G4ThreeVector GetParticlePosition()
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
double z() const
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
double y() const
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)