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G4GammaParticipants.cc
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26 #include "globals.hh"
27 #include "G4GammaParticipants.hh"
28 #include "G4LorentzVector.hh"
29 #include "G4V3DNucleus.hh"
30 #include <utility>
31 
32 // Class G4GammaParticipants
33 
34 // J.P. Wellisch, April 2002
35 // new participants class for gamma nuclear, with this design more can come with
36 // cross-section based, and quasi-eiconal model based modelling
37 //
38 // 20110805 M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons()
39 
40 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary)
41 {
42  // Check reaction threshold - goes to CheckThreshold
43  G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
44 
45  const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons();
46  G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
47  if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
48  {
49  throw G4HadronicException(__FILE__, __LINE__,
50  "G4GammaParticipants::SelectInteractions: primary nan energy.");
51  }
52  G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2();
53  G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass();
54  ModelMode = SOFT;
55  if (sqr(ThresholdMass + ThresholdParameter) > S)
56  {
58  //throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
59  }
60  if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade!
61  {
63  }
64 
65  // first find the collisions HPW
66  std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
67  theInteractions.clear();
68  G4int totalCuts = 0;
69 
70  #ifdef debug_G4GammaParticipants
71  G4double eK = thePrimary.GetKineticEnergy()/GeV;
72  G4int nucleonCount = theTargetNuc.size(); // debug
73  #endif
74 
75  G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand());
76  const G4Nucleon& pNucleon = theTargetNuc[theCurrent];
77  G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon);
78  theTargets.push_back(aTarget);
79  const_cast<G4Nucleon&>(pNucleon).Hit(aTarget);
80  if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
81  {
82  // diffractive interaction occurs
84  {
85  theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
86  }
87  else
88  {
89  theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
90  }
91  G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
92  aInteraction->SetTarget(aTarget);
93  theInteractions.push_back(aInteraction);
94  aInteraction->SetNumberOfDiffractiveCollisions(1);
95  totalCuts += 1;
96  }
97  else
98  {
99  // nondiffractive soft interaction occurs
100  aTarget->IncrementCollisionCount(1);
101  aProjectile->IncrementCollisionCount(1);
102  G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
103  aInteraction->SetTarget(aTarget);
104  aInteraction->SetNumberOfSoftCollisions(1);
105  theInteractions.push_back(aInteraction);
106  totalCuts += 1;
107  }
108  return aProjectile;
109 }
G4bool ExciteParticipants(G4VSplitableHadron *aPartner, G4VSplitableHadron *bPartner) const
const G4double QGSMThreshold
int G4int
Definition: G4Types.hh:78
#define G4UniformRand()
Definition: Randomize.hh:87
#define TRUE
Definition: globals.hh:55
void IncrementCollisionCount(G4int aCount)
G4QGSDiffractiveExcitation theDiffExcitaton
virtual G4bool ExciteParticipants(G4VSplitableHadron *aPartner, G4VSplitableHadron *bPartner) const
G4V3DNucleus * theNucleus
G4double GetKineticEnergy() const
G4double GetTotalEnergy() const
void SetNumberOfDiffractiveCollisions(int)
std::vector< G4VSplitableHadron * > theTargets
G4ThreeVector GetMomentum() const
virtual const std::vector< G4Nucleon > & GetNucleons()=0
T sqr(const T &x)
Definition: templates.hh:145
double G4double
Definition: G4Types.hh:76
G4SingleDiffractiveExcitation theSingleDiffExcitation
std::vector< G4InteractionContent * > theInteractions
G4double GetMass() const
const G4double ThresholdParameter
void SetTarget(G4VSplitableHadron *aTarget)