G4VScatteringCollision Class Reference

#include <G4VScatteringCollision.hh>

Inheritance diagram for G4VScatteringCollision:

G4VCollision G4ConcreteNNTwoBodyResonance G4ConcreteNNToDeltaDelta G4ConcreteNNToDeltaDeltastar G4ConcreteNNToDeltaNstar G4ConcreteNNToNDelta G4ConcreteNNToNDeltaStar G4ConcreteNNToNNStar G4ConcreteNStarNToNN

Public Member Functions

 G4VScatteringCollision ()
virtual ~G4VScatteringCollision ()
G4bool operator== (const G4VScatteringCollision &right) const
G4bool operator!= (const G4VScatteringCollision &right) const
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const G4VAngularDistributionGetAngularDistribution () const

Protected Member Functions

virtual const std::vector<
const G4ParticleDefinition * > & 
GetOutgoingParticles () const =0

Detailed Description

Definition at line 55 of file G4VScatteringCollision.hh.


Constructor & Destructor Documentation

G4VScatteringCollision::G4VScatteringCollision (  ) 

Definition at line 47 of file G4VScatteringCollision.cc.

00048 { 
00049   theAngularDistribution = new G4AngularDistribution(true);
00050 }

G4VScatteringCollision::~G4VScatteringCollision (  )  [virtual]

Definition at line 53 of file G4VScatteringCollision.cc.

00054 { 
00055   delete theAngularDistribution;
00056 }


Member Function Documentation

G4KineticTrackVector * G4VScatteringCollision::FinalState ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const [virtual]

Implements G4VCollision.

Definition at line 59 of file G4VScatteringCollision.cc.

References G4VAngularDistribution::CosTheta(), G4cerr, G4cout, G4endl, G4KineticTrack::Get4Momentum(), G4KineticTrack::GetActualMass(), GetAngularDistribution(), G4KineticTrack::GetDefinition(), GetOutgoingParticles(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGCharge(), G4KineticTrack::GetPosition(), G4Neutron::NeutronDefinition(), G4VAngularDistribution::Phi(), and G4PionPlus::PionPlus().

00061 { 
00062   const G4VAngularDistribution* angDistribution = GetAngularDistribution();
00063   G4LorentzVector p = trk1.Get4Momentum() + trk2.Get4Momentum();
00064   G4double sqrtS = p.m();
00065   G4double S = sqrtS * sqrtS;
00066 
00067   std::vector<const G4ParticleDefinition*> OutputDefinitions = GetOutgoingParticles();
00068   if (OutputDefinitions.size() != 2)
00069     throw G4HadronicException(__FILE__, __LINE__, "G4VScatteringCollision: Too many output particles!");
00070 
00071   if (OutputDefinitions[0]->IsShortLived() && OutputDefinitions[1]->IsShortLived())
00072   {
00073     if(getenv("G4KCDEBUG")) G4cerr << "two shortlived for Type = "<<typeid(*this).name()<<G4endl;
00074     // throw G4HadronicException(__FILE__, __LINE__, "G4VScatteringCollision: can't handle two shortlived particles!"); // @hpw@
00075   }
00076   
00077   G4double outm1 = OutputDefinitions[0]->GetPDGMass();
00078   G4double outm2 = OutputDefinitions[1]->GetPDGMass();
00079 
00080   if (OutputDefinitions[0]->IsShortLived())
00081   {
00082     outm1 = SampleResonanceMass(outm1, 
00083                 OutputDefinitions[0]->GetPDGWidth(),
00084                 G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass(),
00085                 sqrtS-(G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass()));
00086 
00087   }
00088   if (OutputDefinitions[1]->IsShortLived())
00089   {
00090     outm2 = SampleResonanceMass(outm2, OutputDefinitions[1]->GetPDGWidth(),
00091                         G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass(),
00092                         sqrtS-outm1);
00093   }
00094   
00095   // Angles of outgoing particles
00096   G4double cosTheta = angDistribution->CosTheta(S, trk1.GetActualMass(), trk2.GetActualMass());
00097   G4double phi = angDistribution->Phi();
00098 
00099   // Unit vector of three-momentum
00100   G4LorentzRotation fromCMSFrame(p.boostVector());
00101   G4LorentzRotation toCMSFrame(fromCMSFrame.inverse());
00102   G4LorentzVector TempPtr = toCMSFrame*trk1.Get4Momentum();
00103   G4LorentzRotation toZ;
00104   toZ.rotateZ(-1*TempPtr.phi());
00105   toZ.rotateY(-1*TempPtr.theta());
00106   G4LorentzRotation toCMS(toZ.inverse());
00107 
00108   G4ThreeVector pFinal1(std::sin(std::acos(cosTheta))*std::cos(phi), std::sin(std::acos(cosTheta))*std::sin(phi), cosTheta);
00109 
00110   // Three momentum in cm system
00111   G4double pCM = std::sqrt( (S-(outm1+outm2)*(outm1+outm2)) * (S-(outm1-outm2)*(outm1-outm2)) /(4.*S));
00112   pFinal1 = pFinal1 * pCM;
00113   G4ThreeVector pFinal2 = -pFinal1;
00114 
00115   G4double eFinal1 = std::sqrt(pFinal1.mag2() + outm1*outm1);
00116   G4double eFinal2 = std::sqrt(pFinal2.mag2() + outm2*outm2);
00117 
00118   G4LorentzVector p4Final1(pFinal1, eFinal1);
00119   G4LorentzVector p4Final2(pFinal2, eFinal2);
00120   p4Final1 = toCMS*p4Final1;
00121   p4Final2 = toCMS*p4Final2;
00122 
00123 
00124   // Lorentz transformation
00125   G4LorentzRotation toLabFrame(p.boostVector());
00126   p4Final1 *= toLabFrame;
00127   p4Final2 *= toLabFrame;
00128 
00129   // Final tracks are copies of incoming ones, with modified 4-momenta
00130 
00131   G4double chargeBalance = OutputDefinitions[0]->GetPDGCharge()+OutputDefinitions[1]->GetPDGCharge();
00132   chargeBalance-= trk1.GetDefinition()->GetPDGCharge();
00133   chargeBalance-= trk2.GetDefinition()->GetPDGCharge();
00134   if(std::abs(chargeBalance) >.1)
00135   {
00136     G4cout << "Charges in "<<typeid(*this).name()<<G4endl;
00137     G4cout << OutputDefinitions[0]->GetPDGCharge()<<" "<<OutputDefinitions[0]->GetParticleName()
00138            << OutputDefinitions[1]->GetPDGCharge()<<" "<<OutputDefinitions[1]->GetParticleName()
00139            << trk1.GetDefinition()->GetPDGCharge()<<" "<<trk1.GetDefinition()->GetParticleName()
00140            << trk2.GetDefinition()->GetPDGCharge()<<" "<<trk2.GetDefinition()->GetParticleName()<<G4endl;
00141   }
00142   G4KineticTrack* final1 = new G4KineticTrack(const_cast<G4ParticleDefinition *>(OutputDefinitions[0]), 0.0,
00143                                               trk1.GetPosition(), p4Final1);
00144   G4KineticTrack* final2 = new G4KineticTrack(const_cast<G4ParticleDefinition *>(OutputDefinitions[1]), 0.0,
00145                                               trk2.GetPosition(), p4Final2);
00146 
00147   G4KineticTrackVector* finalTracks = new G4KineticTrackVector;
00148 
00149   finalTracks->push_back(final1);
00150   finalTracks->push_back(final2);
00151 
00152   return finalTracks;
00153 }

virtual const G4VAngularDistribution* G4VScatteringCollision::GetAngularDistribution (  )  const [inline, virtual]

Implements G4VCollision.

Definition at line 69 of file G4VScatteringCollision.hh.

Referenced by FinalState().

00070   {
00071     return theAngularDistribution;
00072   }

virtual const std::vector<const G4ParticleDefinition*>& G4VScatteringCollision::GetOutgoingParticles (  )  const [protected, pure virtual]

Implemented in G4ConcreteNNTwoBodyResonance.

Referenced by FinalState().

G4bool G4VScatteringCollision::operator!= ( const G4VScatteringCollision right  )  const

G4bool G4VScatteringCollision::operator== ( const G4VScatteringCollision right  )  const


The documentation for this class was generated from the following files:
Generated on Mon May 27 17:53:54 2013 for Geant4 by  doxygen 1.4.7