G4RPGOmegaMinusInelastic Class Reference

#include <G4RPGOmegaMinusInelastic.hh>

Inheritance diagram for G4RPGOmegaMinusInelastic:

G4RPGInelastic G4HadronicInteraction

Public Member Functions

 G4RPGOmegaMinusInelastic ()
 ~G4RPGOmegaMinusInelastic ()
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)

Detailed Description

Definition at line 43 of file G4RPGOmegaMinusInelastic.hh.


Constructor & Destructor Documentation

G4RPGOmegaMinusInelastic::G4RPGOmegaMinusInelastic (  )  [inline]

Definition at line 47 of file G4RPGOmegaMinusInelastic.hh.

References G4HadronicInteraction::SetMaxEnergy(), and G4HadronicInteraction::SetMinEnergy().

00047                                : G4RPGInelastic("G4RPGOmegaMinusInelastic")
00048     {
00049       SetMinEnergy( 0.0 );
00050       SetMaxEnergy( 25.*CLHEP::GeV );
00051     }

G4RPGOmegaMinusInelastic::~G4RPGOmegaMinusInelastic (  )  [inline]

Definition at line 53 of file G4RPGOmegaMinusInelastic.hh.

00053 { }


Member Function Documentation

G4HadFinalState * G4RPGOmegaMinusInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
) [virtual]

Implements G4HadronicInteraction.

Definition at line 35 of file G4RPGOmegaMinusInelastic.cc.

References G4RPGInelastic::CalculateMomenta(), G4Nucleus::Cinema(), G4Nucleus::EvaporationEffects(), G4cout, G4endl, G4HadProjectile::Get4Momentum(), G4HadProjectile::GetDefinition(), G4DynamicParticle::GetDefinition(), G4ReactionProduct::GetKineticEnergy(), G4HadProjectile::GetKineticEnergy(), G4HadProjectile::GetMaterial(), G4ReactionProduct::GetMomentum(), G4Material::GetName(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGMass(), G4FastVector< Type, N >::Initialize(), isAlive, G4InuclParticleNames::pp, G4Nucleus::ReturnTargetParticle(), G4HadFinalState::SetEnergyChange(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMomentum(), G4HadFinalState::SetMomentumChange(), G4ReactionProduct::SetSide(), G4HadFinalState::SetStatusChange(), G4RPGInelastic::SetUpChange(), G4HadronicInteraction::theParticleChange, and G4HadronicInteraction::verboseLevel.

00037 {
00038   const G4HadProjectile *originalIncident = &aTrack;
00039   if (originalIncident->GetKineticEnergy()<= 0.1*MeV) 
00040   {
00041     theParticleChange.SetStatusChange(isAlive);
00042     theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy());
00043     theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 
00044     return &theParticleChange;      
00045   }
00046     
00047   // create the target particle
00048     
00049   G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
00050 //    G4double targetMass = originalTarget->GetDefinition()->GetPDGMass();
00051   G4ReactionProduct targetParticle( originalTarget->GetDefinition() );
00052     
00053   if( verboseLevel > 1 )
00054   {
00055     const G4Material *targetMaterial = aTrack.GetMaterial();
00056     G4cout << "G4RPGOmegaMinusInelastic::ApplyYourself called" << G4endl;
00057     G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy() << "MeV, ";
00058     G4cout << "target material = " << targetMaterial->GetName() << ", ";
00059     G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName()
00060            << G4endl;
00061   }
00062     G4ReactionProduct currentParticle( const_cast<G4ParticleDefinition *>(originalIncident->GetDefinition() ));
00063     currentParticle.SetMomentum( originalIncident->Get4Momentum().vect() );
00064     currentParticle.SetKineticEnergy( originalIncident->GetKineticEnergy() );
00065     
00066     // Fermi motion and evaporation
00067     // As of Geant3, the Fermi energy calculation had not been Done
00068     
00069     G4double ek = originalIncident->GetKineticEnergy();
00070     G4double amas = originalIncident->GetDefinition()->GetPDGMass();
00071     
00072     G4double tkin = targetNucleus.Cinema( ek );
00073     ek += tkin;
00074     currentParticle.SetKineticEnergy( ek );
00075     G4double et = ek + amas;
00076     G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
00077     G4double pp = currentParticle.GetMomentum().mag();
00078     if( pp > 0.0 )
00079     {
00080       G4ThreeVector momentum = currentParticle.GetMomentum();
00081       currentParticle.SetMomentum( momentum * (p/pp) );
00082     }
00083     
00084     // calculate black track energies
00085     
00086     tkin = targetNucleus.EvaporationEffects( ek );
00087     ek -= tkin;
00088     currentParticle.SetKineticEnergy( ek );
00089     et = ek + amas;
00090     p = std::sqrt( std::abs((et-amas)*(et+amas)) );
00091     pp = currentParticle.GetMomentum().mag();
00092     if( pp > 0.0 )
00093     {
00094       G4ThreeVector momentum = currentParticle.GetMomentum();
00095       currentParticle.SetMomentum( momentum * (p/pp) );
00096     }
00097 
00098     G4ReactionProduct modifiedOriginal = currentParticle;
00099 
00100     currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
00101     targetParticle.SetSide( -1 );  // target always goes in backward hemisphere
00102     G4bool incidentHasChanged = false;
00103     G4bool targetHasChanged = false;
00104     G4bool quasiElastic = false;
00105     G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec;  // vec will contain the secondary particles
00106     G4int vecLen = 0;
00107     vec.Initialize( 0 );
00108 
00109     const G4double cutOff = 0.1*MeV;
00110     if( currentParticle.GetKineticEnergy() > cutOff )
00111       Cascade( vec, vecLen,
00112                originalIncident, currentParticle, targetParticle,
00113                incidentHasChanged, targetHasChanged, quasiElastic );
00114     
00115     CalculateMomenta( vec, vecLen,
00116                       originalIncident, originalTarget, modifiedOriginal,
00117                       targetNucleus, currentParticle, targetParticle,
00118                       incidentHasChanged, targetHasChanged, quasiElastic );
00119     
00120     SetUpChange( vec, vecLen,
00121                  currentParticle, targetParticle,
00122                  incidentHasChanged );
00123     
00124   delete originalTarget;
00125   return &theParticleChange;
00126 }


The documentation for this class was generated from the following files:
Generated on Mon May 27 17:53:18 2013 for Geant4 by  doxygen 1.4.7