G4RPGAntiOmegaMinusInelastic Class Reference

#include <G4RPGAntiOmegaMinusInelastic.hh>

Inheritance diagram for G4RPGAntiOmegaMinusInelastic:

G4RPGInelastic G4HadronicInteraction

Public Member Functions

 G4RPGAntiOmegaMinusInelastic ()
 ~G4RPGAntiOmegaMinusInelastic ()
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)

Detailed Description

Definition at line 43 of file G4RPGAntiOmegaMinusInelastic.hh.


Constructor & Destructor Documentation

G4RPGAntiOmegaMinusInelastic::G4RPGAntiOmegaMinusInelastic (  )  [inline]

Definition at line 47 of file G4RPGAntiOmegaMinusInelastic.hh.

References G4HadronicInteraction::SetMaxEnergy(), and G4HadronicInteraction::SetMinEnergy().

00047                                    : G4RPGInelastic("G4RPGAntiOmegaMinusInelastic")
00048     {
00049       SetMinEnergy( 0.0 );
00050       SetMaxEnergy( 25.*CLHEP::GeV );
00051     }

G4RPGAntiOmegaMinusInelastic::~G4RPGAntiOmegaMinusInelastic (  )  [inline]

Definition at line 53 of file G4RPGAntiOmegaMinusInelastic.hh.

00053 { }


Member Function Documentation

G4HadFinalState * G4RPGAntiOmegaMinusInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
) [virtual]

Implements G4HadronicInteraction.

Definition at line 39 of file G4RPGAntiOmegaMinusInelastic.cc.

References G4RPGInelastic::CalculateMomenta(), G4Nucleus::Cinema(), G4Nucleus::EvaporationEffects(), G4cout, G4endl, G4UniformRand, G4HadProjectile::Get4Momentum(), G4HadProjectile::GetDefinition(), G4DynamicParticle::GetDefinition(), G4ReactionProduct::GetKineticEnergy(), G4HadProjectile::GetKineticEnergy(), G4HadProjectile::GetMaterial(), G4ReactionProduct::GetMomentum(), G4Material::GetName(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGMass(), G4ReactionProduct::GetTotalMomentum(), G4FastVector< Type, N >::Initialize(), isAlive, G4InuclParticleNames::pp, G4Nucleus::ReturnTargetParticle(), G4HadFinalState::SetEnergyChange(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMomentum(), G4HadFinalState::SetMomentumChange(), G4ReactionProduct::SetSide(), G4HadFinalState::SetStatusChange(), G4RPGInelastic::SetUpChange(), G4HadronicInteraction::theParticleChange, and G4HadronicInteraction::verboseLevel.

00041 { 
00042   const G4HadProjectile *originalIncident = &aTrack;
00043   if (originalIncident->GetKineticEnergy()<= 0.1*MeV) 
00044   {
00045     theParticleChange.SetStatusChange(isAlive);
00046     theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy());
00047     theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 
00048     return &theParticleChange;      
00049   }
00050 
00051   // create the target particle
00052 
00053   G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
00054     
00055     if( verboseLevel > 1 )
00056     {
00057       const G4Material *targetMaterial = aTrack.GetMaterial();
00058       G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, ";
00059       G4cout << "target material = " << targetMaterial->GetName() << ", ";
00060       G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName()
00061            << G4endl;
00062     }
00063     //
00064     // Fermi motion and evaporation
00065     // As of Geant3, the Fermi energy calculation had not been Done
00066     //
00067     G4double ek = originalIncident->GetKineticEnergy()/MeV;
00068     G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV;
00069     G4ReactionProduct modifiedOriginal;
00070     modifiedOriginal = *originalIncident;
00071     
00072     G4double tkin = targetNucleus.Cinema( ek );
00073     ek += tkin;
00074     modifiedOriginal.SetKineticEnergy( ek*MeV );
00075     G4double et = ek + amas;
00076     G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
00077     G4double pp = modifiedOriginal.GetMomentum().mag()/MeV;
00078     if( pp > 0.0 )
00079     {
00080       G4ThreeVector momentum = modifiedOriginal.GetMomentum();
00081       modifiedOriginal.SetMomentum( momentum * (p/pp) );
00082     }
00083     //
00084     // calculate black track energies
00085     //
00086     tkin = targetNucleus.EvaporationEffects( ek );
00087     ek -= tkin;
00088     modifiedOriginal.SetKineticEnergy( ek*MeV );
00089     et = ek + amas;
00090     p = std::sqrt( std::abs((et-amas)*(et+amas)) );
00091     pp = modifiedOriginal.GetMomentum().mag()/MeV;
00092     if( pp > 0.0 )
00093     {
00094       G4ThreeVector momentum = modifiedOriginal.GetMomentum();
00095       modifiedOriginal.SetMomentum( momentum * (p/pp) );
00096     }
00097     G4ReactionProduct currentParticle = modifiedOriginal;
00098     G4ReactionProduct targetParticle;
00099     targetParticle = *originalTarget;
00100     currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
00101     targetParticle.SetSide( -1 );  // target always goes in backward hemisphere
00102     G4bool incidentHasChanged = false;
00103     G4bool targetHasChanged = false;
00104     G4bool quasiElastic = false;
00105     G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec;  // vec will contain the secondary particles
00106     G4int vecLen = 0;
00107     vec.Initialize( 0 );
00108         
00109     const G4double cutOff = 0.1;
00110     const G4double anni = std::min( 1.3*currentParticle.GetTotalMomentum()/GeV, 0.4 );
00111     
00112     if( (currentParticle.GetKineticEnergy()/MeV > cutOff) || (G4UniformRand() > anni) )
00113       Cascade( vec, vecLen,
00114                originalIncident, currentParticle, targetParticle,
00115                incidentHasChanged, targetHasChanged, quasiElastic );
00116     
00117     CalculateMomenta( vec, vecLen,
00118                       originalIncident, originalTarget, modifiedOriginal,
00119                       targetNucleus, currentParticle, targetParticle,
00120                       incidentHasChanged, targetHasChanged, quasiElastic );
00121     
00122     SetUpChange( vec, vecLen,
00123                  currentParticle, targetParticle,
00124                  incidentHasChanged );
00125     
00126   delete originalTarget;
00127   return &theParticleChange;
00128 }


The documentation for this class was generated from the following files:
Generated on Mon May 27 17:53:18 2013 for Geant4 by  doxygen 1.4.7