#include <G4PSPassageCellFlux3D.hh>
Inheritance diagram for G4PSPassageCellFlux3D:
Public Member Functions | |
G4PSPassageCellFlux3D (G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0) | |
G4PSPassageCellFlux3D (G4String name, const G4String &unit, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0) | |
virtual | ~G4PSPassageCellFlux3D () |
Protected Member Functions | |
virtual G4int | GetIndex (G4Step *) |
Definition at line 49 of file G4PSPassageCellFlux3D.hh.
G4PSPassageCellFlux3D::G4PSPassageCellFlux3D | ( | G4String | name, | |
G4int | ni = 1 , |
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G4int | nj = 1 , |
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G4int | nk = 1 , |
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G4int | depi = 2 , |
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G4int | depj = 1 , |
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G4int | depk = 0 | |||
) |
Definition at line 45 of file G4PSPassageCellFlux3D.cc.
References G4VPrimitiveScorer::fNi, G4VPrimitiveScorer::fNj, and G4VPrimitiveScorer::fNk.
00048 :G4PSPassageCellFlux(name), 00049 fDepthi(di),fDepthj(dj),fDepthk(dk) 00050 { 00051 fNi=ni; 00052 fNj=nj; 00053 fNk=nk; 00054 }
G4PSPassageCellFlux3D::G4PSPassageCellFlux3D | ( | G4String | name, | |
const G4String & | unit, | |||
G4int | ni = 1 , |
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G4int | nj = 1 , |
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G4int | nk = 1 , |
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G4int | depi = 2 , |
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G4int | depj = 1 , |
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G4int | depk = 0 | |||
) |
Definition at line 56 of file G4PSPassageCellFlux3D.cc.
References G4VPrimitiveScorer::fNi, G4VPrimitiveScorer::fNj, G4VPrimitiveScorer::fNk, and G4PSPassageCellFlux::SetUnit().
00059 :G4PSPassageCellFlux(name), 00060 fDepthi(di),fDepthj(dj),fDepthk(dk) 00061 { 00062 fNi=ni; 00063 fNj=nj; 00064 fNk=nk; 00065 SetUnit(unit); 00066 }
G4PSPassageCellFlux3D::~G4PSPassageCellFlux3D | ( | ) | [virtual] |
Reimplemented from G4VPrimitiveScorer.
Definition at line 71 of file G4PSPassageCellFlux3D.cc.
References G4VPrimitiveScorer::fNj, G4VPrimitiveScorer::fNk, G4Step::GetPreStepPoint(), G4VTouchable::GetReplicaNumber(), and G4StepPoint::GetTouchable().
00072 { 00073 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 00074 G4int i = touchable->GetReplicaNumber(fDepthi); 00075 G4int j = touchable->GetReplicaNumber(fDepthj); 00076 G4int k = touchable->GetReplicaNumber(fDepthk); 00077 00078 return i*fNj*fNk+j*fNk+k; 00079 }