G4CrossSectionPatch Class Reference

#include <G4CrossSectionPatch.hh>

Inheritance diagram for G4CrossSectionPatch:

G4VCrossSectionSource G4XNNElastic G4XNNTotal G4XnpElastic G4XnpTotal

Public Member Functions

 G4CrossSectionPatch ()
virtual ~G4CrossSectionPatch ()
G4bool operator== (const G4CrossSectionPatch &right) const
G4bool operator!= (const G4CrossSectionPatch &right) const
virtual G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const G4CrossSectionVectorGetComponents () const =0
virtual G4bool IsValid (G4double e) const

Protected Member Functions

G4double Transition (const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const
G4double Transition (G4double ecm, G4double sigma1, G4double sigma2, G4double e1, G4double e2) const

Detailed Description

Definition at line 50 of file G4CrossSectionPatch.hh.


Constructor & Destructor Documentation

G4CrossSectionPatch::G4CrossSectionPatch (  ) 

Definition at line 48 of file G4CrossSectionPatch.cc.

00049 { }

G4CrossSectionPatch::~G4CrossSectionPatch (  )  [virtual]

Definition at line 52 of file G4CrossSectionPatch.cc.

00053 { }


Member Function Documentation

G4double G4CrossSectionPatch::CrossSection ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const [virtual]

Implements G4VCrossSectionSource.

Definition at line 68 of file G4CrossSectionPatch.cc.

References G4VCrossSectionSource::CrossSection(), G4KineticTrack::Get4Momentum(), GetComponents(), G4VCrossSectionSource::HighLimit(), G4VCrossSectionSource::IsValid(), G4VCrossSectionSource::LowLimit(), and Transition().

00070 {
00071   // The cross section is provided by one of the components, according to their energy
00072   // validity range
00073 
00074   G4double crossSection = 0.;
00075   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
00076 
00077   const G4CrossSectionVector* components = GetComponents();
00078   if (components != 0)
00079     {
00080       G4int nComponents = this->GetComponents()->size();
00081 //      G4int nValid = 0;
00082       
00083       G4int i;
00084       for (i=0; i<nComponents; i++)
00085         {
00086           G4CrossSectionSourcePtr componentPtr = (*components)[i];
00087           G4VCrossSectionSource* component = componentPtr();
00088           if (component->IsValid(ecm))
00089             {
00090               crossSection = component->CrossSection(trk1,trk2);
00091             }
00092           else if (i < (nComponents - 1) )
00093             {
00094               G4CrossSectionSourcePtr nextPtr = (*components)[i+1];
00095               G4VCrossSectionSource* next = nextPtr();
00096               if (ecm > component->HighLimit() && ecm < next->LowLimit())
00097                 {
00098                   // Merge cross-sections in transition region between two validity ranges
00099                   crossSection = Transition(trk1,trk2,component,next);
00100                 }
00101             }
00102         }
00103     }
00104 
00105   return crossSection;
00106 }

virtual const G4CrossSectionVector* G4CrossSectionPatch::GetComponents (  )  const [pure virtual]

Implements G4VCrossSectionSource.

Implemented in G4XNNElastic, G4XNNTotal, G4XnpElastic, and G4XnpTotal.

Referenced by CrossSection(), and IsValid().

G4bool G4CrossSectionPatch::IsValid ( G4double  e  )  const [virtual]

Reimplemented from G4VCrossSectionSource.

Definition at line 109 of file G4CrossSectionPatch.cc.

References GetComponents(), G4VCrossSectionSource::IsValid(), and CLHEP::detail::n.

00110 {
00111   // The Patch is valid if any of its components are valid
00112   G4bool answer = false;
00113   const G4CrossSectionVector* components = GetComponents();
00114   if (components != 0)
00115     {
00116       G4int n = components->size();
00117       G4int i;
00118       for (i=0; i<n; i++)
00119         {
00120           G4CrossSectionSourcePtr componentPtr = (*components)[i];
00121           G4VCrossSectionSource* component = componentPtr();
00122           if (component->IsValid(e)) 
00123             {
00124               answer = true;
00125               break;
00126             }
00127         }
00128     }
00129   return answer;
00130 }

G4bool G4CrossSectionPatch::operator!= ( const G4CrossSectionPatch right  )  const

Definition at line 62 of file G4CrossSectionPatch.cc.

00063 {
00064   return (this != (G4CrossSectionPatch*) &right);
00065 }

G4bool G4CrossSectionPatch::operator== ( const G4CrossSectionPatch right  )  const

Definition at line 56 of file G4CrossSectionPatch.cc.

00057 {
00058   return (this == (G4CrossSectionPatch*) &right);
00059 }

G4double G4CrossSectionPatch::Transition ( G4double  ecm,
G4double  sigma1,
G4double  sigma2,
G4double  e1,
G4double  e2 
) const [protected]

Definition at line 156 of file G4CrossSectionPatch.cc.

00159 {
00160   //Merge two cross sections in the transition region between their validity ranges
00161 
00162   G4double crossSection = 0.;
00163   
00164   G4double denom = e2 - e1;
00165   G4double diff = ecm - e1;
00166   if (denom > 0. && diff > 0.)
00167     {
00168       G4double ratio = diff / denom;
00169       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
00170     }
00171 
00172   return crossSection;
00173 }

G4double G4CrossSectionPatch::Transition ( const G4KineticTrack trk1,
const G4KineticTrack trk2,
const G4VCrossSectionSource comp1,
const G4VCrossSectionSource comp2 
) const [protected]

Definition at line 133 of file G4CrossSectionPatch.cc.

References G4VCrossSectionSource::CrossSection(), G4KineticTrack::Get4Momentum(), G4VCrossSectionSource::HighLimit(), and G4VCrossSectionSource::LowLimit().

Referenced by CrossSection().

00136 {
00137   //Merge two cross sections in the transition region between their validity ranges
00138 
00139   G4double crossSection = 0.;
00140 
00141   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
00142   G4double sigma1 = comp1->CrossSection(trk1,trk2);
00143   G4double sigma2 = comp2->CrossSection(trk1,trk2);
00144   G4double denom = comp2->LowLimit() - comp1->HighLimit();
00145   G4double diff = ecm - comp1->HighLimit();
00146   if (denom > 0. && diff > 0.)
00147     {
00148       G4double ratio = diff / denom;
00149       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
00150     }
00151 
00152   return crossSection;
00153 }


The documentation for this class was generated from the following files:
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