RotationZ.cc

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00001 // -*- C++ -*-
00002 // ---------------------------------------------------------------------------
00003 //
00004 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
00005 //
00006 // This is the implementation of methods of the HepRotationZ class which
00007 // were introduced when ZOOM PhysicsVectors was merged in.
00008 //
00009 
00010 #ifdef GNUPRAGMA
00011 #pragma implementation
00012 #endif
00013 
00014 #include "CLHEP/Vector/RotationZ.h"
00015 #include "CLHEP/Vector/AxisAngle.h"
00016 #include "CLHEP/Vector/EulerAngles.h"
00017 #include "CLHEP/Vector/LorentzRotation.h"
00018 #include "CLHEP/Units/PhysicalConstants.h"
00019 
00020 #include <cmath>
00021 #include <stdlib.h>
00022 #include <iostream>
00023 
00024 namespace CLHEP  {
00025 
00026 static inline double safe_acos (double x) {
00027   if (std::abs(x) <= 1.0) return std::acos(x);
00028   return ( (x>0) ? 0 : CLHEP::pi );
00029 }
00030 
00031 HepRotationZ::HepRotationZ(double ddelta) : 
00032                 its_d(proper(ddelta)), its_s(std::sin(ddelta)), its_c(std::cos(ddelta))
00033 {}
00034 
00035 HepRotationZ & HepRotationZ::set ( double ddelta ) {
00036   its_d = proper(ddelta);
00037   its_s = std::sin(its_d);
00038   its_c = std::cos(its_d);
00039   return *this;
00040 }
00041 
00042 double  HepRotationZ::phi() const {
00043   return  - its_d/2.0;
00044 }  // HepRotationZ::phi()
00045 
00046 double  HepRotationZ::theta() const {
00047   return  0.0 ;
00048 }  // HepRotationZ::theta()
00049 
00050 double  HepRotationZ::psi() const {
00051   return  - its_d/2.0;
00052 }  // HepRotationZ::psi()
00053 
00054 HepEulerAngles HepRotationZ::eulerAngles() const {
00055   return HepEulerAngles(  phi(),  theta(),  psi() );
00056 }  // HepRotationZ::eulerAngles()
00057 
00058 
00059 // From the defining code in the implementation of CLHEP (in Rotation.cc)
00060 // it is clear that thetaX, phiX form the polar angles in the original
00061 // coordinate system of the new X axis (and similarly for phiY and phiZ).
00062 //
00063 // This code is take directly from CLHEP original.  However, there are as
00064 // shown opportunities for significant speed improvement.
00065 
00066 double HepRotationZ::phiX() const {
00067   return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
00068                 // or ---- return d;
00069 }
00070 
00071 double HepRotationZ::phiY() const {
00072   return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
00073 }
00074 
00075 double HepRotationZ::phiZ() const {
00076   return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
00077                 // or ---- return 0.0;
00078 }
00079 
00080 double HepRotationZ::thetaX() const {
00081   return safe_acos(zx());
00082                 // or ----  return CLHEP::halfpi;
00083 }
00084 
00085 double HepRotationZ::thetaY() const {
00086   return safe_acos(zy());
00087                 // or ----  return CLHEP::halfpi;
00088 }
00089 
00090 double HepRotationZ::thetaZ() const {
00091   return safe_acos(zz());  
00092                 // or ---- return 0.0;
00093 }
00094 
00095 void HepRotationZ::setDelta ( double ddelta ) {
00096   set(ddelta);
00097 }
00098 
00099 void HepRotationZ::decompose
00100         (HepAxisAngle & rotation, Hep3Vector & boost) const {
00101   boost.set(0,0,0);
00102   rotation = axisAngle();
00103 }
00104 
00105 void HepRotationZ::decompose
00106         (Hep3Vector & boost, HepAxisAngle & rotation) const {
00107   boost.set(0,0,0);
00108   rotation = axisAngle();
00109 }
00110  
00111 void HepRotationZ::decompose
00112         (HepRotation & rotation, HepBoost & boost) const {
00113   boost.set(0,0,0);
00114   rotation = HepRotation(*this);
00115 }
00116                                                                                 
00117 void HepRotationZ::decompose
00118         (HepBoost & boost, HepRotation & rotation) const {
00119   boost.set(0,0,0);
00120   rotation = HepRotation(*this);
00121 }
00122 
00123 double HepRotationZ::distance2( const HepRotationZ & r  ) const {
00124   double answer = 2.0 * ( 1.0 - ( its_s * r.its_s + its_c * r.its_c ) ) ;
00125   return (answer >= 0) ? answer : 0;
00126 }
00127 
00128 double HepRotationZ::distance2( const HepRotation & r  ) const {
00129   double sum =    xx() * r.xx() + xy() * r.xy()
00130                    + yx() * r.yx() + yy() * r.yy()
00131                                                    + r.zz();
00132   double answer = 3.0 - sum;
00133   return (answer >= 0 ) ? answer : 0;
00134 }
00135 
00136 double HepRotationZ::distance2( const HepLorentzRotation & lt  ) const {
00137   HepAxisAngle a; 
00138   Hep3Vector   b;
00139   lt.decompose(b, a);
00140   double bet = b.beta();
00141   double bet2 = bet*bet;
00142   HepRotation r(a);
00143   return bet2/(1-bet2) + distance2(r);
00144 }
00145 
00146 double HepRotationZ::distance2( const HepBoost & lt ) const {
00147   return distance2( HepLorentzRotation(lt));
00148 }
00149 
00150 double HepRotationZ::howNear( const HepRotationZ & r ) const {
00151   return std::sqrt(distance2(r));
00152 }
00153 double HepRotationZ::howNear( const HepRotation & r ) const {
00154   return std::sqrt(distance2(r));
00155 }
00156 double HepRotationZ::howNear( const HepBoost & lt ) const {
00157   return std::sqrt(distance2(lt));
00158 }
00159 double HepRotationZ::howNear( const HepLorentzRotation & lt ) const {
00160   return std::sqrt(distance2(lt));
00161 }
00162 bool HepRotationZ::isNear(const HepRotationZ & r,double epsilon)const {
00163   return (distance2(r) <= epsilon*epsilon);
00164 }
00165 bool HepRotationZ::isNear(const HepRotation & r,double epsilon)const {
00166   return (distance2(r) <= epsilon*epsilon);
00167 }
00168 bool HepRotationZ::isNear( const HepBoost & lt,double epsilon) const {
00169   return (distance2(lt) <= epsilon*epsilon);
00170 }
00171 bool HepRotationZ::isNear( const HepLorentzRotation & lt,
00172                                      double epsilon) const {
00173   return (distance2(lt) <= epsilon*epsilon);
00174 }
00175 
00176 double HepRotationZ::norm2() const {
00177   return 2.0 - 2.0 * its_c;
00178 }
00179 
00180 std::ostream & HepRotationZ::print( std::ostream & os ) const {
00181   os << "\nRotation about Z (" << its_d <<
00182                 ") [cos d = " << its_c << " sin d = " << its_s << "]\n";
00183   return os;
00184 }
00185 
00186 }  // namespace CLHEP
00187 

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