Randomize.hh

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00026 //
00027 // $Id$
00028 //
00029 #ifndef randomize_h
00030 #define randomize_h 1
00031 
00032 #include <CLHEP/Random/Randomize.h>
00033 
00034 // Distributions used ...
00035 //
00036 #include <CLHEP/Random/RandFlat.h>
00037 #include <CLHEP/Random/RandBit.h>
00038 #include <CLHEP/Random/RandGamma.h>
00039 #include <CLHEP/Random/RandGaussQ.h>
00040 #include <CLHEP/Random/RandPoissonQ.h>
00041 #include <CLHEP/Random/RandExponential.h>
00042 #include <CLHEP/Random/RandGeneral.h>
00043 
00044 #define G4RandStat CLHEP::HepStat
00045 #define G4RandFlat CLHEP::RandFlat
00046 #define G4RandBit CLHEP::RandBit
00047 #define G4RandGamma CLHEP::RandGamma
00048 #define G4RandGauss CLHEP::RandGaussQ
00049 #define G4RandExponential CLHEP::RandExponential
00050 #define G4RandGeneral CLHEP::RandGeneral
00051 #define G4Random CLHEP::HepRandom
00052 
00053 #define G4UniformRand() CLHEP::HepRandom::getTheEngine()->flat()
00054 
00055 #endif // randomize_h 

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