G4VVisManager.hh

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00025 //
00026 //
00027 // $Id$
00028 // John Allison 19/Oct/1996.
00029 // 
00030 // Class Description:
00031 //
00032 // G4VVisManager is an abstract interface for the GEANT4 Visualization Manager.
00033 // The inheritance hierarchy is:
00034 //   G4VVisManager <- G4VisManager <- G4VisExecutive
00035 //
00036 // You may also write your own vis manager in place of G4VisExecutive.
00037 //
00038 // See example/novice/N02 to see how and when to instantiate
00039 // G4VisExecutive (or your own vis manager).  You should *not* access
00040 // it directly; instead you should obtain a pointer as follows:
00041 // 
00042 //   G4VVisManager* pVVMan =  G4VVisManager::GetConcreteInstance ();
00043 //
00044 // This ensures your code will link even if G4VisExecutive is not
00045 // instantiated or even if not provided in a library.  Please protect
00046 // your code by testing the pointer, for example, by:
00047 //
00048 //   if (pVVMan) pVVMan -> Draw (polyline);
00049 //
00050 // The Draw functions draw only "transient" objects.  This is useful
00051 // for debugging, e.g., drawing the step in your UserSteppingAction,
00052 // since G4Steps are not kept.
00053 //
00054 // Note: "permanent" objects, i.e., objects which are always
00055 // available, such as detector geometry components, or available in an
00056 // event after tracking has finished, such as hits, digitisations and
00057 // trajectories, can be drawn in a transient way if you wish but it is
00058 // usually possible to draw them in a permanent way with /vis/
00059 // commands.  The advantage is that permanent objects can be redrawn,
00060 // e.g., when you change view or viewer; transient objects get
00061 // forgotten.  Also, it is possible to write a G4VUserVisAction class
00062 // and register it to "promote" your Draw messages to "permanent" -
00063 // see documentation.
00064 //
00065 // Note that the G4Transform3D argument refers to the transformation
00066 // of the *object*, not the transformation of the coordinate syste.
00067 //
00068 // Note also that where a G4VisAttributes argument is specified, it
00069 // overrides any attributes belonging to the object itself.
00070 
00071 #ifndef G4VVISMANAGER_HH
00072 #define G4VVISMANAGER_HH
00073 
00074 #include "G4Transform3D.hh"
00075 #include "G4ThreeVector.hh"       // Just a typedef Hep3Vector.
00076 #include "G4RotationMatrix.hh"    // Just a typedef HepRotation.
00077 
00078 class G4Polyline;
00079 class G4Text;
00080 class G4Circle;
00081 class G4Scale;
00082 class G4Square;
00083 class G4Polymarker;
00084 class G4Polyhedron;
00085 class G4NURBS;
00086 class G4VSolid;
00087 class G4VHit;
00088 class G4VDigi;
00089 class G4VTrajectory;
00090 class G4LogicalVolume;
00091 class G4VPhysicalVolume;
00092 class G4VisAttributes;
00093 
00094 class G4VVisManager {
00095 
00096 public: // With description
00097 
00098   static G4VVisManager* GetConcreteInstance ();
00099   // Returns pointer to actual visualization manager if a view is
00100   // available for drawing, else returns null.  Always check value.
00101 
00102 public:
00103 
00104   virtual ~G4VVisManager ();
00105 
00106 public: // With description
00107 
00109   // Draw methods for Geant4 Visualization Primitives, useful
00110   // for representing hits, digis, etc.
00111 
00112   virtual void Draw (const G4Circle&,
00113     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00114 
00115   virtual void Draw (const G4NURBS&,
00116     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00117 
00118   virtual void Draw (const G4Polyhedron&,
00119     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00120 
00121   virtual void Draw (const G4Polyline&,
00122     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00123 
00124   virtual void Draw (const G4Polymarker&,
00125     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00126 
00127   virtual void Draw (const G4Scale&,
00128     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00129 
00130   virtual void Draw (const G4Square&,
00131     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00132 
00133   virtual void Draw (const G4Text&,
00134     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00135 
00137   // For 2D methods, the x,y coordinates are interpreted as screen
00138   // coordinates, -1 < x,y < 1.  The z-coordinate is ignored.
00139 
00140   virtual void Draw2D (const G4Circle&,
00141     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00142 
00143   virtual void Draw2D (const G4NURBS&,
00144     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00145 
00146   virtual void Draw2D (const G4Polyhedron&,
00147     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00148 
00149   virtual void Draw2D (const G4Polyline&,
00150     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00151 
00152   virtual void Draw2D (const G4Polymarker&,
00153     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00154 
00155   virtual void Draw2D (const G4Square&,
00156     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00157 
00158   virtual void Draw2D (const G4Text&,
00159     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00160 
00162   // Draw methods for Geant4 Objects as if they were Visualization
00163   // Primitives.  Note that the visualization attributes needed in
00164   // some cases override any visualization attributes that are
00165   // associated with the object itself - thus you can, for example,
00166   // change the colour of a physical volume.
00167 
00168   virtual void Draw (const G4VHit&) = 0;
00169 
00170   virtual void Draw (const G4VDigi&) = 0;
00171 
00172   virtual void Draw (const G4VTrajectory&, G4int i_mode = 0) = 0;
00173   // i_mode is a parameter that can be used to control the drawing of
00174   // the trajectory.  See, e.g., G4TrajectoryDrawByCharge::Draw in the
00175   // modeling sub-category.  Its use is deprecated; use trajectory
00176   // model commands instead.
00177 
00178   virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
00179     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00180 
00181   virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
00182     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00183 
00184   virtual void Draw (const G4VSolid&, const G4VisAttributes&,
00185     const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00186 
00188   // Optional methods that you may use to bracket a series of Draw
00189   // messages that have identical objectTransformation to improve
00190   // drawing speed.  Use Begin/EndDraw for a series of Draw messages,
00191   // Begin/EndDraw2D for a series of Draw2D messages.  Do not mix Draw
00192   // and Draw2D messages.
00193 
00194   virtual void BeginDraw
00195   (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00196 
00197   virtual void EndDraw () = 0;
00198 
00199   virtual void BeginDraw2D
00200   (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
00201 
00202   virtual void EndDraw2D () = 0;
00203 
00205   // Other methods...
00206 
00207   virtual void GeometryHasChanged () = 0;
00208   // This is used by the run manager to notify a change of geometry.
00209 
00210   virtual void NotifyHandlers () {}
00211   // Notify scene handlers (G4VGraphicsScene objects) that the scene
00212   // has changed so that they may rebuild their graphics database, if
00213   // any, and redraw all views.
00214 
00215   virtual void DispatchToModel(const G4VTrajectory&) = 0;
00216   virtual void DispatchToModel(const G4VTrajectory&, G4int i_mode) = 0;
00217   // Draw the trajectory.
00218 
00219   virtual G4bool FilterTrajectory(const G4VTrajectory&) = 0;
00220   // Trajectory filter
00221 
00222   virtual G4bool FilterHit(const G4VHit&) = 0;
00223   // Hit filter
00224 
00225   virtual G4bool FilterDigi(const G4VDigi&) = 0;
00226   // Digi filter
00227 
00228 protected:
00229 
00230   static void SetConcreteInstance (G4VVisManager*);
00231 
00232   static G4VVisManager* fpConcreteInstance;  // Pointer to real G4VisManager.
00233 };
00234 
00235 #endif

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