00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 00030 #ifndef G4VUserPrimaryGeneratorAction_h 00031 #define G4VUserPrimaryGeneratorAction_h 1 00032 00033 class G4Event; 00034 00035 // class description: 00036 // 00037 // This is the abstract base class of the user's mandatory action class 00038 // for primary vertex/particle generation. This class has only one pure 00039 // virtual method GeneratePrimaries() which is invoked from G4RunManager 00040 // during the event loop. 00041 // Note that this class is NOT intended for generating primary vertex/particle 00042 // by itself. This class should 00043 // - have one or more G4VPrimaryGenerator concrete classes such as G4ParticleGun 00044 // - set/change properties of generator(s) 00045 // - pass G4Event object so that the generator(s) can generate primaries. 00046 // 00047 00048 class G4VUserPrimaryGeneratorAction 00049 { 00050 public: 00051 G4VUserPrimaryGeneratorAction(); 00052 virtual ~G4VUserPrimaryGeneratorAction(); 00053 00054 public: 00055 virtual void GeneratePrimaries(G4Event* anEvent) = 0; 00056 }; 00057 00058 #endif 00059 00060