G4VRTScanner.hh

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00001 //
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00026 //
00027 // $Id$
00028 //
00029 //
00030 
00031 #ifndef G4VRTScanner_H
00032 #define G4VRTScanner_H 1
00033 
00034 // class description:
00035 //
00036 // G4VRTScanner
00037 // Interface class for provider of a sequence of window coordinates.
00038 
00039 #include "globals.hh"
00040 
00041 class G4VRTScanner {
00042 
00043 public: // with description
00044 
00045   G4VRTScanner();
00046   virtual ~G4VRTScanner();
00047   
00048   virtual const G4String& GetGSName() const = 0;
00049   // Get name that acts as graphics system name.
00050 
00051   virtual const G4String& GetGSNickname() const = 0;
00052   // Get name that acts as graphics system nickname.  It is this that
00053   // the user specifies on the /vis/open and /vis/sceneHandler/create
00054   // commands.
00055 
00056   virtual void Initialize(G4int nRow, G4int nColumn) = 0;
00057   // Intialises scanner for window with nRow rows and nColumn columns.
00058 
00059   virtual G4bool Coords(G4int& iRow, G4int& iColumn) = 0;
00060   // Supplies coordinate (iRow,iColumn) and returns false when the
00061   // sequence has finished, i.e., on the call *after* suplying the
00062   // last valid coordinate.
00063 
00064   virtual void Draw
00065   (unsigned char red, unsigned char green, unsigned char blue);
00066   // Draw coloured square at current position.
00067 
00068 };
00069 
00070 inline
00071 void G4VRTScanner::Draw(unsigned char, unsigned char, unsigned char) {}
00072 
00073 #endif

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