G4VRML2.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // G4VRML2.hh
00030 // Satoshi Tanaka and Yasuhide Sawada
00031 
00032 #ifndef WIN32
00033 
00034 #if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
00035 
00036 #ifndef G4VRML2_HH
00037 #define G4VRML2_HH
00038 
00039 #include "G4VGraphicsSystem.hh"
00040 #include "FRClient.h"
00041 
00042 class G4VSceneHandler;
00043 
00044 #include "G4VRMLNetConfig.hh"
00045         //#define FR_VRML_DEFAULT_PORT  40801
00046         //#define FR_VRML_PORT_ENV      "FR_VRML_PORT"
00047         //#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
00048 
00049 class G4VRML2: public G4VGraphicsSystem {
00050 public:
00051         G4VRML2(); 
00052         virtual ~G4VRML2();
00053         G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
00054         G4VViewer*  CreateViewer(G4VSceneHandler&, const G4String& name = "");
00055 
00056 public:
00057         const G4String& getHostName() { return fHostName; }
00058         G4int getPort() { return fPort; }
00059 
00060 private:
00061         G4String        fHostName;
00062         G4int           fPort;
00063 
00064 };
00065 
00066 #endif //G4VRML2_HH
00067 #endif //G4VIS_BUILD_VRML_DRIVER
00068 #endif //WIN32

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