G4VRML2.cc

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00001 //
00002 // ********************************************************************
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // G4VRML2.cc
00030 // Satoshi Tanaka & Yasuhide Sawada
00031 
00032 #ifndef WIN32
00033 
00034 //=================//
00035 #ifdef G4VIS_BUILD_VRML_DRIVER
00036 //=================//
00037 
00038 
00039 #include <stdio.h> // sscanf
00040 #include <stdlib.h> // getenv
00041 
00042 #include "G4VSceneHandler.hh"
00043 
00044 #include "G4VRML2.hh"
00045 #include "G4VRML2SceneHandler.hh"
00046 #include "G4VRML2Viewer.hh"
00047 
00048 #include "G4FRClient.hh"
00049 
00050 
00051 G4VRML2::G4VRML2() :
00052         G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
00053 {
00054         // port number
00055         fPort = FR_VRML_DEFAULT_PORT;
00056         char *pport = getenv(FR_VRML_PORT_ENV);
00057         if (pport) {
00058                 sscanf(pport, "%d", &fPort);
00059         }
00060 
00061         // host name
00062         fHostName = "localhost" ; // G4String::operator = ( const char* cs )
00063         char *phostname =  getenv(FR_VRML_HOST_NAME_ENV); 
00064         if (phostname) {
00065                 fHostName = phostname;
00066         }
00067 }
00068 
00069 G4VRML2::~G4VRML2()
00070 {
00071 }
00072 
00073 
00074 G4VSceneHandler* G4VRML2::CreateSceneHandler(const G4String& name) 
00075 {
00076         G4VSceneHandler *p = NULL;
00077 
00078         p = new G4VRML2SceneHandler(*this, name);
00079 
00080         return p;
00081 }
00082 
00083 G4VViewer* G4VRML2::CreateViewer(G4VSceneHandler& scene, const G4String& name)
00084 {
00085         G4VViewer* pView = NULL;
00086 
00087         G4VRML2SceneHandler* pScene = (G4VRML2SceneHandler*)&scene;
00088         pView = new G4VRML2Viewer(*pScene, name);
00089 
00090         return pView;
00091 }
00092 
00093 #endif
00094 #endif //WIN32

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