00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML2Viewer.hh 00030 // Satoshi Tanaka & Yasuhide Sawada 00031 00032 #ifndef WIN32 00033 00034 #ifdef G4VIS_BUILD_VRML_DRIVER 00035 00036 #ifndef G4VRML2_VIEWER_HH 00037 #define G4VRML2_VIEWER_HH 00038 00039 #include "G4VViewer.hh" 00040 #include "globals.hh" 00041 00042 #include "G4FRClient.hh" 00043 00044 class G4VRML2SceneHandler; 00045 00046 class G4VRML2Viewer: public G4VViewer { 00047 public: 00048 G4VRML2Viewer(G4VRML2SceneHandler& scene, const G4String& name = ""); 00049 virtual ~G4VRML2Viewer(); 00050 void ClearView(); 00051 void DrawView(); 00052 void ShowView(); 00053 void FinishView(); 00054 private: 00055 void SetView(); // Do nothing. SendViewParameters will do its job. 00056 void SendViewParameters () ; 00057 00058 private: 00059 G4VRML2SceneHandler& fSceneHandler; // Reference to Graphics Scene for this view. 00060 G4FRClient& fDest ; 00061 00062 G4double fViewHalfAngle ; 00063 G4double fsin_VHA ; 00064 }; 00065 00066 #endif //G4VRML2_VIEW_HH 00067 #endif //G4VIS_BUILD_VRML_DRIVER 00068 #endif //WIN32