G4VRML2SceneHandler.hh

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00026 //
00027 // $Id$
00028 //
00029 // G4VRML2SceneHandler.hh
00030 // Satoshi Tanaka & Yasuhide Sawada
00031 
00032 #ifndef WIN32
00033 
00034 #ifdef  G4VIS_BUILD_VRML_DRIVER
00035 
00036 #ifndef G4VRML2_SCENE_HANDLER_HH
00037 #define G4VRML2_SCENE_HANDLER_HH
00038 
00039 #include "globals.hh"
00040 #include "G4LogicalVolume.hh"
00041 #include "G4VSceneHandler.hh"
00042 
00043 #include "G4FRClient.hh"
00044 
00045 class G4VRML2;
00046 class G4VisAttributes;
00047 
00048 class G4VRML2SceneHandler: public G4VSceneHandler {
00049 
00050         enum { MAX_CONNECTION_TRIAL = 10 } ;
00051 
00052 // methods (public) 
00053 public:
00054         G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
00055         virtual ~G4VRML2SceneHandler();
00056         void AddSolid(const G4Box&);
00057         void AddSolid(const G4Cons&);
00058         void AddSolid(const G4Tubs&);
00059         void AddSolid(const G4Trd&);
00060         void AddSolid(const G4Trap&);
00061         void AddSolid(const G4Sphere&);
00062         void AddSolid(const G4Para&);
00063         void AddSolid(const G4Torus&);
00064         void AddSolid ( const G4Polycone& polycone ) {
00065           G4VSceneHandler::AddSolid (polycone);
00066         }
00067         void AddSolid ( const G4Polyhedra& polyhedra) {
00068           G4VSceneHandler::AddSolid (polyhedra);
00069         }
00070         void AddSolid(const G4VSolid&);
00071         void AddCompound ( const G4VTrajectory& traj) {
00072           G4VSceneHandler::AddCompound(traj);
00073         }
00074         void AddCompound ( const G4VHit& hit) {
00075           G4VSceneHandler::AddCompound(hit);
00076         }
00077         void AddCompound ( const G4VDigi& digi) {
00078           G4VSceneHandler::AddCompound(digi);
00079         }
00080         void AddCompound ( const G4THitsMap<G4double> & hits) {
00081           G4VSceneHandler::AddCompound(hits);
00082         }
00083 
00084         void BeginPrimitives(const G4Transform3D& objectTransformation);
00085         void EndPrimitives();
00086 
00087         void AddPrimitive(const G4Polyline&);
00088         void AddPrimitive(const G4Polyhedron&);
00089         void AddPrimitive(const G4NURBS&); 
00090         void AddPrimitive(const G4Text&); 
00091         void AddPrimitive(const G4Circle&);
00092         void AddPrimitive(const G4Square&);
00093         void AddPrimitive (const G4Polymarker& polymarker)
00094                 { G4VSceneHandler::AddPrimitive (polymarker); }
00095         void AddPrimitive (const G4Scale& scale) 
00096                 { G4VSceneHandler::AddPrimitive (scale); }
00097 
00098         void ClearTransientStore();  // Used for triggering detector re-drawing.
00099 
00100         void BeginModeling();
00101         void EndModeling();
00102 
00103         void VRMLBeginModeling();
00104         void VRMLEndModeling();
00105 
00106         void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
00107         void closePort();
00108 
00109 // methods (private) 
00110 private:
00111         void      SendMaterialNode        ( const G4VisAttributes*  pAV ); 
00112         void      SendMaterialNode        ();
00113 
00114         void      SendLineColor           ( const G4VisAttributes*  pAV ); 
00115         void      SendMarkerColor         ( const G4VMarker&  mark ) ;
00116         void      SendMarkerWorldPosition ( const G4VMarker&  mark ) ;
00117 
00118         G4double  GetMarkerHalfSize       ( const G4VMarker&  mark ) ;
00119         void      GetMarkerWorldPosition  (     const G4VMarker&  mark , 
00120                                                 double* pX             ,
00121                                                 double* pY             ,
00122                                                 double* pZ              ) ;
00123 
00124         G4bool    IsPVPickable     ()                { return fPVPickable   ;}  
00125         void      SetPVPickability  ( G4bool on_off ) { fPVPickable = on_off ;}  
00126         G4double  SetPVTransparency ()  ; 
00127         G4double  GetPVTransparency () { return fPVTransparency ; } 
00128 
00129 // data 
00130 private:
00131 
00132         G4VRML2& fSystem;       // Graphics system for this scene.
00133 
00134         G4bool   fPVPickable     ;
00135         G4double fPVTransparency ;
00136 
00137         static G4int fSceneIdCount;
00138 
00139 public: 
00140         G4FRClient fDest ;
00141 
00142 };
00143 
00144 #endif //G4VRML2_SCENE_HH
00145 #endif //G4VIS_BUILD_VRML_DRIVER
00146 #endif //WIN32

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