00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML1SceneHandler.hh 00030 // Yasuhide Sawada & Satoshi Tanaka 00031 00032 #ifndef WIN32 00033 00034 00035 #ifdef G4VIS_BUILD_VRML_DRIVER 00036 00037 #ifndef G4VRML1_SCENE_HANDLER_HH 00038 #define G4VRML1_SCENE_HANDLER_HH 00039 00040 00041 #include "globals.hh" 00042 #include "G4LogicalVolume.hh" 00043 #include "G4VSceneHandler.hh" 00044 00045 #include "G4FRClient.hh" 00046 00047 class G4VRML1; 00048 class G4VisAttributes; 00049 00050 class G4VRML1SceneHandler: public G4VSceneHandler { 00051 00052 enum { MAX_CONNECTION_TRIAL = 10 } ; 00053 00054 // methods (public) 00055 public: 00056 G4VRML1SceneHandler(G4VRML1& system, const G4String& name = ""); 00057 virtual ~G4VRML1SceneHandler(); 00058 void AddSolid(const G4Box&); 00059 void AddSolid(const G4Cons&); 00060 void AddSolid(const G4Tubs&); 00061 void AddSolid(const G4Trd&); 00062 void AddSolid(const G4Trap&); 00063 void AddSolid(const G4Sphere&); 00064 void AddSolid(const G4Para&); 00065 void AddSolid(const G4Torus&); 00066 void AddSolid ( const G4Polycone& polycone ) { 00067 G4VSceneHandler::AddSolid (polycone); 00068 } 00069 void AddSolid ( const G4Polyhedra& polyhedra) { 00070 G4VSceneHandler::AddSolid (polyhedra); 00071 } 00072 void AddSolid(const G4VSolid&); 00073 void AddCompound ( const G4VTrajectory& traj) { 00074 G4VSceneHandler::AddCompound(traj); 00075 } 00076 void AddCompound ( const G4VHit& hit) { 00077 G4VSceneHandler::AddCompound(hit); 00078 } 00079 void AddCompound ( const G4VDigi& digi) { 00080 G4VSceneHandler::AddCompound(digi); 00081 } 00082 void AddCompound ( const G4THitsMap<G4double> & hits) { 00083 G4VSceneHandler::AddCompound(hits); 00084 } 00085 00086 void BeginPrimitives(const G4Transform3D& objectTransformation); 00087 void EndPrimitives(); 00088 00089 void AddPrimitive(const G4Polyline&); 00090 void AddPrimitive(const G4Polyhedron&); 00091 void AddPrimitive(const G4NURBS&); 00092 void AddPrimitive(const G4Text&); 00093 void AddPrimitive(const G4Circle&); 00094 void AddPrimitive(const G4Square&); 00095 void AddPrimitive (const G4Polymarker& polymarker) 00096 { G4VSceneHandler::AddPrimitive (polymarker); } 00097 void AddPrimitive (const G4Scale& scale) 00098 { G4VSceneHandler::AddPrimitive (scale); } 00099 00100 void ClearTransientStore(); // Used for triggering detector re-drawing. 00101 00102 void BeginModeling(); 00103 void EndModeling(); 00104 00105 void VRMLBeginModeling(); 00106 void VRMLEndModeling(); 00107 00108 void connectPort(int max_trial = MAX_CONNECTION_TRIAL ); 00109 void closePort(); 00110 00111 // methods (private) 00112 private: 00113 void SendMaterialNode( const G4VisAttributes* pAV ); 00114 void SendMaterialNode(); 00115 void SendMatrixTransformNode(const G4Transform3D &); 00116 void SendCubeNode(G4double, G4double, G4double); 00117 void SendCylinderNode(G4double, G4double); 00118 void SendSphereNode(G4double); 00119 00120 void SendMarkerColor ( const G4VMarker& mark ) ; 00121 void SendMarkerWorldPosition ( const G4VMarker& mark ) ; 00122 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; 00123 00124 // data 00125 private: 00126 G4String fCurrentDEF; 00127 00128 G4VRML1& fSystem; // Graphics system for this scene. 00129 G4FRClient fDest ; 00130 00131 static G4int fSceneIdCount; 00132 00133 }; 00134 00135 #endif //G4VRML1_SCENE_HH 00136 #endif //G4VIS_BUILD_VRML_DRIVER 00137 #endif //WIN32