00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML1SceneHandler.cc 00030 // Yasuhide Sawada and Satoshi Tanaka 00031 00032 #ifndef WIN32 00033 00034 //=================// 00035 #ifdef G4VIS_BUILD_VRML_DRIVER 00036 //=================// 00037 00038 00039 //#define DEBUG_FR_SCENE 00040 00041 #include <unistd.h> 00042 #include <fstream> 00043 00044 #include "globals.hh" 00045 #include "G4VisManager.hh" 00046 #include "G4VPhysicalVolume.hh" 00047 #include "G4LogicalVolume.hh" 00048 #include "G4Point3D.hh" 00049 #include "G4Scene.hh" 00050 #include "G4VisAttributes.hh" 00051 #include "G4Polyhedron.hh" 00052 #include "G4Box.hh" 00053 #include "G4Cons.hh" 00054 #include "G4Polyline.hh" 00055 #include "G4Trd.hh" 00056 #include "G4Tubs.hh" 00057 #include "G4Trap.hh" 00058 #include "G4Para.hh" 00059 #include "G4Torus.hh" 00060 #include "G4Sphere.hh" 00061 #include "G4Text.hh" 00062 #include "G4Circle.hh" 00063 #include "G4Square.hh" 00064 00065 #include "G4VRML1SceneHandler.hh" 00066 #include "G4VRML1Viewer.hh" 00067 #include "G4VRML1.hh" 00068 00069 00070 00071 G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) : 00072 G4VSceneHandler(system, fSceneIdCount++, name), 00073 fSystem(system), 00074 fDest() 00075 { 00076 fCurrentDEF = ""; 00077 } 00078 00079 00080 G4VRML1SceneHandler::~G4VRML1SceneHandler() 00081 { 00082 #if defined DEBUG_FR_SCENE 00083 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 00084 G4cout << "***** ~G4VRML1SceneHandler" << G4endl; 00085 #endif 00086 } 00087 00088 00089 00090 #define G4VRML1SCENEHANDLER G4VRML1SceneHandler 00091 #define IS_CONNECTED fDest.isConnected() 00092 #include "G4VRML1SceneHandlerFunc.icc" 00093 #undef IS_CONNECTED 00094 #undef G4VRML1SCENEHANDLER 00095 00096 00097 void G4VRML1SceneHandler::connectPort(G4int max_trial) 00098 { 00099 G4int trial = 0 ; 00100 int port = fSystem.getPort(); 00101 for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) { 00102 if (fDest.connect( (const char * )fSystem.getHostName(), port)) { 00103 // INET domain connection is established 00104 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { 00105 G4cout << "*** GEANT4 is connected to port "; 00106 G4cout << fDest.getPort(); 00107 G4cout << " of server " << fSystem.getHostName() << G4endl; 00108 } 00109 break; 00110 } else { 00111 // Connection failed. Try the next port. 00112 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { 00113 G4cout << "*** GEANT4 incremented targeting port to "; 00114 G4cout << port << G4endl; 00115 } 00116 } 00117 00118 sleep (1); 00119 00120 } // for 00121 00122 if (!fDest.isConnected()) { 00123 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { 00124 G4cout << "*** INET Connection failed. " << G4endl; 00125 G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl; 00126 G4cout << " or too many viewers are already running in the " << G4endl; 00127 G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl; 00128 } 00129 } 00130 } 00131 00132 void G4VRML1SceneHandler::closePort() 00133 { 00134 fDest.close(); 00135 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 00136 G4cout << "*** INET Connection closed. " << G4endl; 00137 } 00138 00139 00140 G4int G4VRML1SceneHandler::fSceneIdCount = 0; 00141 00142 #endif 00143 #endif