G4VPrimitiveScorer.cc

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // G4VPrimitiveScorer
00030 #include "G4VPrimitiveScorer.hh"
00031 #include "G4MultiFunctionalDetector.hh"
00032 #include "G4SDManager.hh"
00033 #include "G4Step.hh"
00034 #include "G4TouchableHistory.hh"
00035 #include "G4UnitsTable.hh"
00036 
00037 G4VPrimitiveScorer::G4VPrimitiveScorer(G4String name, G4int depth)
00038   :primitiveName(name),detector(0),filter(0),verboseLevel(0),indexDepth(depth),
00039    unitName("NoUnit"),unitValue(1.0),fNi(0),fNj(0),fNk(0)
00040 {;} 
00041 
00042 G4VPrimitiveScorer::~G4VPrimitiveScorer()
00043 {;}
00044 
00045 G4int G4VPrimitiveScorer::GetCollectionID(G4int)
00046 {
00047   if(detector)
00048    return G4SDManager::GetSDMpointer()
00049     ->GetCollectionID(detector->GetName()+"/"+primitiveName); 
00050   else
00051    return -1;
00052 }
00053 
00054 void G4VPrimitiveScorer::Initialize(G4HCofThisEvent*)
00055 {;}
00056 
00057 void G4VPrimitiveScorer::EndOfEvent(G4HCofThisEvent*)
00058 {;}
00059 
00060 void G4VPrimitiveScorer::clear()
00061 {;}
00062 
00063 void G4VPrimitiveScorer::DrawAll()
00064 {;}
00065 
00066 void G4VPrimitiveScorer::PrintAll()
00067 {;}
00068 
00069 G4int G4VPrimitiveScorer::GetIndex(G4Step* aStep)
00070 {
00071   G4StepPoint* preStep = aStep->GetPreStepPoint();
00072   G4TouchableHistory* th = (G4TouchableHistory*)(preStep->GetTouchable());
00073   return th->GetReplicaNumber(indexDepth);
00074 }
00075 
00076 void G4VPrimitiveScorer::CheckAndSetUnit(const G4String& unit,
00077                                          const G4String& category){
00078     if ( G4UnitDefinition::GetCategory(unit) == category){
00079         unitName = unit;
00080         unitValue = G4UnitDefinition::GetValueOf(unit);
00081     } else {
00082         G4String msg = "Invalid unit ["+unit+"] (Current  unit is [" +GetUnit()+"] ) requested for " + GetName();
00083         G4Exception("G4VPrimitiveScorer::CheckAndSetUnit","Det0151",JustWarning,msg);
00084     }
00085 }

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